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Tags 1girl female female_only photo real_person solo
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9 comments (0 hidden)
Anonymous >> #3299
Posted on 2009-12-10 14:13:59 Score: 1 (vote Up) (Report as spam)
Hey baby, you look so good I wish I could plant you and grow a whole field of y'all!
Anonymous >> #3300
Posted on 2009-12-10 15:08:58 Score: 2 (vote Up) (Report as spam)
I spotted a red car
Anonymous >> #3301
Posted on 2009-12-10 15:09:41 Score: 1 (vote Up) (Report as spam)
that dude in the gray shorts is checking her out
Anonymous >> #3302
Posted on 2009-12-10 15:11:25 Score: 1 (vote Up) (Report as spam)
*I wonder who I should fuck*
that's what she's thinking
Anonymous >> #3303
Posted on 2009-12-10 15:14:43 Score: 1 (vote Up) (Report as spam)
she has sexy bewbs/boobs/boobies/breast
Anonymous >> #3305
Posted on 2009-12-10 15:29:34 Score: -1 (vote Up) (Report as spam)
~Read Before Posting~ Ver. 1.30
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Darksun45230
Posted 2/4/2009 1:48:55 PM
message detail Fore note: This is a large compilation of information gathered for the purpose of informing the viewers of GameFAQs. If you feel this FAQ meets to your standards as Sticky material, then click Message Detail and scroll down to Request Sticky Topic.
Please don't post until after I have finished!
Dissidia: Final Fantasy
PSP
Copyright (c) 2009; Thomas Gazay
TABLE OF CONTENTS
[1] Game Information
[1.1] Version History
[1.2] Staff
[1.3] What is Dissidia?
[1.4] Will this be ported to America/Europe?
[1.5] Will this be ported to the PS2/PS3?
[1.6] What does Dissidia mean?
[1.7] Will this game have Infrastructure?
[1.8] Are there characters from Final Fantasy XIII?
[2] Story Mode
[2.1] What is Story Mode?
[2.2] Which Story should I do first?
[2.3] How do I get more Destiny Points?
[2.4] What is a Rosetta Stone?
[2.5] What is the PP?
[2.6] How do I unlock...?
[2.7] What is Duel Colosseum?
[3] Quick Play Mode
[3.1] What is AP? How do I get more?
[3.2] What is the customize menu?
[3.3] Attack Abilities
[3.3.1] Brave & HP Attacks
[3.3.2] Abilities
[3.4] Equipment
[3.4.1] Proficiencies
[3.5] Summons
[3.6] EX Menu
[3.7] Battle Rise
[3.8] Missions
[3.9] Shop
[3.10] Options
[3.11] Play Plan? What is that?
[3.12] How do I get more EXP?
[3.13] Any character specific strategies with the Exdeath trick?
[3.14] What is Command Battle?
[3.15] What are “Another Forms?”
[4] Ad-hoc
[4.1] What is Ad-Hoc Mode?
[4.2] What are Artifacts?
[4.3] What are Friend Cards?
[4.4] What is Museum Mode?
[4.5] What's the replay feature?
[5] Battle and Character's
[5.1] What is battle like?
[5.1.1] Terrain
[5.1.2] Styles & Stats
[5.2] Who are the Heroes?
[5.2.1] Warrior of Light -- “All-Rounder”
[5.2.2] Firion -- “Weapon Specialist”
[5.2.3] Onion Knight -- “Magic or Sword”
[5.2.4] Cecil -- “Style Maker”
[5.2.5] Bartz -- “Utility Player”
[5.2.6] Terra -- “Magic Master”
[5.2.7] Cloud -- “Smash & Blow”
[5.2.8] Squall -- “Combo Master”
[5.2.9] Zidane -- “Air Master”
[5.2.10] Tidus -- “Dodge Attacker”
[5.3] Who are the villains?
[5.3.1] Garland -- “Opposite Standard”
[5.3.2] Emperor Mateus -- “Trap Master”
[5.3.3] Cloud of Darkness -- “Wave Cannon Master”
[5.3.4] Golbez -- “Double Action”
[5.3.5] Exdeath -- “Guard Counter”
[5.3.6] Kefka -- “Trick Star”
[5.3.7] Sephiroth -- “Blade Master”
[5.3.8] Ultimecia -- “Magic Shooter”
[5.3.9] Kuja -- “Range Master”
[5.3.10] Jecht -- “Ultimate In-fighter”
[5.4] Who are the Guest Characters?
[5.4.1] Shantotto -- “Level-Up Magic”
[5.4.2] Gabranth -- "Ex Judge Magister"
[6] Credits
[1] Game Information
[1.1] Version History
0.01 - Needs criticism.
0.10 - Last Updated: 2/23/2008; list has been changed.
0.20 – Last Updated: 08/12/08
0.25 – Last Updated: 08/13/08; small correction.
0.50 – Last Updated 10/16/08; added information from TGS.
0.55 – Last Updated 10/17/08; revised.
0.75 – Last Updated 11/20/08; added new trailer, new pics, and other additions.
0.95 – Last Updated 12/15/08; heavy changes, including character information, story mode, and more!
1.00 - Last Updated 12/20/08; even more changes including in-depth game-play.
1.30 - Last Updated 2/04/08; added Exdeath trick, and Duel Colosseum, big thanks to Unknown_PC.
[1.2] Staff:
(Game Director) Yosuke Shiokawa
(Character Designer) Tetsuya Nomura
(Title Logo Designer) Yoshitaka Amano
(Composer) Takeharu Ishimoto
[1.3] Links:
Official Site JPN: www.square-enix.co.jp/dissidia/
Official Site US: na.square-enix.com/dissidia/
Translation site: dissidia.wikia.com/wiki/Dissidia_Wiki_-_Dissipedia
Darksun45230
Posted 2/4/2009 1:49:21 PM
message detail [1.3] What is Dissidia?
Dissidia is a Fighting game by SE (Square-Enix) which will cast the heroes of your favorite Final Fantasy. It combines the elements of a three-dimensional fighter with the gameplay elements of a Final Fantasy title. The characters have their own stats, equipment, and customizable attacks.
The story is centered around a war between the gods Chaos and Cosmos. Each have summoned the heroes and villains of Final Fantasy's I – X. The story itself seems to revolve around the Crystal.
[1.4] Will this be ported to America/Europe?
Without a doubt. Square-Enix has a large fan-base. They have every reason to port and no reasons not to. It's that simple.
The US date has already been announced for mid-2009.
[1.5] Will this be ported to the PS2/PS3?
I am dead certain that Dissidia will never be ported to either. Looking for a reason to buy a PSP? This is it.
[1.6] What does Dissidia mean?
It's Latin for conflict or disagreement. Square-Enix loves the Latin tongue.
[1.7] Does this game have Infrastructure?
Sadly no. We will have Ad-Hoc though, which will allow us to participate in Ad-Hoc Parties via PS3 or Xlink Kai via WiFi Adapter.
Do not ask questions regarding Xlink Kai! If you have any questions about using Xlink please refer to their forum on their website.
Their site: www.teamxlink.co.uk/
[1.8] Are there characters from Final Fantasy XIII?
No, because it would affect what the players saw in Final Fantasy XIII, the characters were removed from Dissidia process.
Darksun45230
Posted 2/4/2009 1:50:15 PM
message detail [2] Story Mode
[2.1] What is Story Mode?
Story Mode (the first option) allows you to play as one of the ten heroes of Final Fantasy. This is of course, after you go through a short tutorial. Villains don't have their own story as they piggy-back off heroes story.
You'll traverse a chessboard similar to the License or Sphere grid system. In this, you'll be able to fight "monsters", and obtain treasure chests. Battles accumulate PP which is used to unlock various things. You will need Destiny Points to expand and move onto the next square.
Destiny Points (DP) are earned in battle. You need at least one DP to move onto another square. With these points it's possible to get to items laying adjacent across said board. Ergo, making DP collection important. Clear Bonuses are dependent on how many DP you have.
Along with Item Squares there is your pawn (obviously) a boss pawn (usually the opposing side) Impassable Squares (until certain conditions are met) and Skill Squares (where you can use spells like Cure.)
[2.2] Which Story should I do first?
The one with your favorite character of course. However, each character's story is surrounded with a difficulty level. Here's a quick list. The stars determine the difficulty from easiest to hardest.
One Star - Cecil and Cloud
Two Stars - Firion and Tidus
Three Stars - Squall and Zidane
Four Stars - Onion Knight and Bartz
Five Stars - Warrior of Light and Terra
As you can see Cecil and Cloud are easier then Terra and Warrior of Light.
[2.3] How do I get more Destiny Points?
The benefits of receiving Destiny Points allot you special bonuses like the Rosetta Stone. In order to acquire more DP, you have to complete one of the requirements during battle in Story Mode.
-- Break Brave Mode within 10 seconds of combat.
-- Go into Ex Mode within 10 seconds of combat.
-- Get a Critical Hit within 10 seconds of combat.
-- Achieve Victory within 10 seconds of combat.
-- “Charge” your enemy within 10 seconds of combat.
-- Win without getting hit an HP Attack.
-- Win without taking damage.
-- Make sure your opponent doesn't take an EX-Orb.
-- Simply, achieve victory.
Section Credits
dexter1984
[2.4] What is a Rosetta Stone?
A Rosetta Stone unlocks an extra accessory slot for your character. There are many ways on acquiring one, like accumulating Destiny Points (7 DP) and Blue/Red Chests. However, those are limited to one per story.
To use it, you must navigate the PP Menu to the ECT area. There you must purchase the Slot Plus option using your Rosetta Stone and 1000 Gil. This will increase the slot on your character. And later on in Duel Colosseum, you'll be able to trade Wind Stone, Water Stone, and Life Stone for Rosetta Stones.
Section Credits
theglow
Unknown_PC
[2.5] What is the PP?
PP are points act like Gil, except they allow you purchase special things. This includes, villains, alternate costumes, extra bonuses in battle, and more! Usually gaining 10 PP per battle, however Story Mode is usually the best method of acquiring it.
Darksun45230
Posted 2/4/2009 1:50:40 PM
message detail [2.6] How do I unlock...?
In order to unlock these modes, you must complete the story modes of each character. This will unlock “Shade/Shadow Impulse,” and four chapter sequence in which you fight all the villains. At the end of this, you'll fight one on one with Chaos himself. Defeating him will complete Story Mode and unlock the modes mentioned below.
In order to unlock Chaos, you must complete “Inward Chaos.” A mode which boasts all twenty characters overpowered, and finally Chaos once more. It is by far the most difficult mode in the game. You cannot play as Chaos.
In order to unlock Shantotto, you must complete Distant Glory (Hero Mode) where you fight all the heroes and finally ending with Shantotto.
In order to unlock Gabranth, you must complete Distant Glory (Villain Mode) where you fight all the villains and finally ending with Gabranth.
In order to unlock Duel Colosseum, you must beat Shade Impulse.
Section Credits
pieisthebest
[2.7] What is Duel Colosseum?
Duel Colosseum is a great way of leveling your Heroes and Villains after the story has been said and done. It is also a place to challenge yourself, while grabbing goodies along the way. After selecting your character you must select a level range. These go from 1 - 30, 31 - 60, 61 - 90, and 91 - 130. The higher the level range, the rarer the rewards won. The first two options come unlocked, however you'll need PP to unlock the higher levels. (3rd and 4th one of the System Tab in PP shop)
There are two different areas, the Job Cards, the enemy cards you select to fight. The enemy cards are limited to three spaces which decreases if you lose. By defeating these enemies we can something called "medals." Medals are used to unlock items only available in the Colosseum.
You're also dealt a set of Job Cards. These come with various effects, here is a list.
Active/Instant-effect Cards:
Monk: The next Battle Card will become the weakest.
Dragoon: Discard a card at the selection area. Dragoon card will appear again.
Summoner: Force cards on the next hand to be all Treasure or Job cards.
Samurai: Remove all boss cards from the selection area.
Mime: Becomes a random Job Card.
Passive Cards:
Blue Mage: Increases the appearance rate of Job cards.
White Mage: Restore all HP after battle.
Black Mage: Increases the appearance rate of rare Battle cards.
Thief: Increases the appearance rate of Treasure cards.
Knight: Increases card selection area by 1. Effect will be lost after losing a battle.
Ninja: Losing a battle will not cause the player to lose medals or Card Luck.
Red Mage: Cards at the selection area will not be discarded.
Time Mage: Increases card Luck by 1.
Ranger: Earn more medals after battle.
Mystic Knight: Card Luck becomes easier to raise.
Chemist: Deactivates all status effects. Status cards will also not show up.
Status Cards
Imp: Cancels all effects from other Job cards (Chemist can override this card)
Mini: HP will not recover after battle. (White Mage can override this card)
Pig: Cuts current medals by half.
Toad: Treasure cards will not appear.
Section Credits
Unknown_PC (provided list)
Darksun45230
Posted 2/4/2009 1:51:15 PM
message detail [2.8] What are the Stages?
There will be various stages scattered across Dissidia. These stages take after places found in other Final Fantasy's (for example, Northern Crater.) Other stages are unlock-able, however for the most part they seem to be the same map with added traps and environmental factors.
Final Fantasy I
-- Chaos Shrine
Final Fantasy II
-- Pandemonium
Final Fantasy III
-- World of Darkness
Final Fantasy IV
-- The Moon (Lunar Surface.)
Final Fantasy V
-- Dimensional Castle
Final Fantasy VI
-- Tower Ruins
Final Fantasy VII
-- Northern Crater
Final Fantasy VIII
-- Ultimecia's Castle
Final Fantasy IX
-- Crystal World
Final Fantasy X
-- Dream Zanarkand/Inside Sin
There are two others, Sanctuary of Order and End of Chaos. There are also unlock-able stages, while being the same area, the place now comes with "gimmick" traps. Examples include Poison panels, shifting structures, and so on.
Darksun45230
Posted 2/4/2009 1:51:54 PM
message detail [3] Quick Play Mode
Quick Play Mode allows you to combat any character of your choosing. The villains however need to be unlocked using PP (500 PP Per) and Alternate Costumes (300 PP Per.) This is also an excellent place to train your character for Ad-Hoc fights with friends or just experiment.
[3.1] What is AP? How do I get more?
In order to master skills you must gain AP while the abilities are equipped to your character. An easy way to do this, is simply equipping your character with the same ability on a different slot. So when you go into battle, and gain 3 AP, it will be applied to both assigned abilities.
A way to get more AP is by completing AP Chance. By performing well (like sending an opponent into Break status in the first five seconds of combat) you can gain extra AP.
Other ways of gaining AP are purchasing AP Up in the PP Shop, and wearing armor that doubles the AP intake. And of course the Calender method. By pressing Square on the main menu, you bring up the Calender. According to the date you've set on your PSP, you'll be able to receive bonuses on a certain day out of the week.
Section Credits
LukeStrife5
oOXBladeXOo
[3.2] What is the customize menu?
This can be accessed either in Story or Quick Play Mode. Virtually allowing you to change your character from the ground up. By allowing you to pick their attacks, equipment, and abilities, you can maximize your character's effectiveness in combat.
[3.3] Attack Abilities
[3.3.1] Brave & HP Attacks
You have the ability to either attack their HP with single hitting HP attacks or stealing their attack power, called Brave, and adding on to your own with combo-able Brave attacks. The more Brave you have, the more damage you give with HP Attacks. In short, it's the key to victory.
When your opponent has taken all of your brave away, you are put into a state that is called 'Break'. While in 'Break' your HP attacks do not inflict any damage to your enemy, however this mode doesn't last long.
This is how the initial Brave pool amount if found:
(Your HP + Enemy HP)/5 = Brave Pool amount
The normal set-up allows characters to equip six Brave Attacks and six HP Attacks. Three on the ground, and three in the air. Along with that are passive attributes like “Ground Guard” and “Air Guard” that allow you to block attacks. Adding a high level of customization and versatility throughout your playing experience.
Pro-Tip:
-- Brave can help control the tide of battle.
-- The less Brave you have, the less damage you do.
-- Hitting walls will do damage to you equal to half of your opponent's Brave Points.
-- Breaking your foe's Brave Status increases your own Bravery
-- Using HP Attacks drops bravery, encouraging players to plan their Bravery attacks.
-- Along with physical attacks, spells are apart of your move-set. They fall under HP and Brave categories as well.
-- When you are hurt by the environment (eg. fall into the lava in the Zanarkand stage) one fifth of your brave is taken from your overall brave and it is placed into the brave pool.
-- When you put your enemy into 'Break', the amount in the brave pool is added to your brave. Then it is reset. If it the Brave pool amount is over the amount of brave at the start of the fight, it will reset to the original amount.
Section Credits
Ps_ProX2
Darksun45230
Posted 2/4/2009 1:52:49 PM
message detail [3.3.2] Abilities
These are divided into Action (Active), Support (Passive), and Extra Abilities (Misc.)
Action abilities like “Aerial Guard” and “Ground Guard” allow you to guard against oncoming blows. Give you extra jumps, extra speed, allow you to parry and even dash multiple times in mid-air. In short, they are abilities you use in battle.
Support abilities are passive abilities that's effects are not often seen. Like Lock-On, allows you to lock onto your enemy, or EX Lock-On which allows you to lock onto an EX-Core when it appears on the battlefield.
Extra abilities are bonus abilities. Abilities like EX Critical Up, make it more likely to induce a critical hit while in EX Mode. Or Turn EXP into HP which changes acquired experience into HP.
[3.4] Equipment
Equipment comes in five forms, weapon, gloves/armlet/bracer, helmet/hat, torso armor, and accessories which has it's own section. Starting equipment can be bought from the Shop Menu in customize menu as well. However as you move on, you'll find that in order to get the best equipment you must acquire materials to trade into shops. Some equipment provide extra benefits like doubling the acquired AP.
Accessories are equip-able three at a time, but can be extended via Rosetta Stone. Accessories provide extra benefits like increasing the amount your EX Gauge fills.
Section Credits
CloudXSoldier
[3.4.1] Proficiencies
Proficiencies are requirements to equip different weapons and equipment. Equipment your character normally wouldn't be able to equip, like swords and armor. Later on the "ECT" Tab unlocks these proficiencies. Here is a list of proficiencies and the required Lore item in the order seen:
Proficiencies
Sword - Warrior Lore
Dagger - Thief Lore
Great Sword - Knight Lore
Katana - Samurai
Spear - Dragoon
Axe - Berserker
Rod - Black Mage
Staff - White Mage
Throwing - Ninja
Combat/Melee - Monk
Instrument - Bard
Knife - Ninja
Shield - Knight
Bracers - Bard
Gauntlets - Samurai
Hat - Thief
Hair Ornament - White Mage
Helm - Berserker
Ribbon - Dancer
Cloth - Monk
Robe - Black Mage
Light Armor- Dragoon
Heavy Armor - Warrior
Mechanical Armor - Engineer
Screenshots for references, ignore the first two in picture 1 obviously:
i93.photobucket.com/album.../PSP/DDFF/shop_prof_1.png
i93.photobucket.com/album.../PSP/DDFF/shop_prof_2.png
i93.photobucket.com/album.../PSP/DDFF/shop_prof_3.png
Class Lores
Warrior
Thief
Knight
Dragoon
Berserker
Monk
Samurai
Bard
White Mage
Black Mage
Ninja
Dancer
Engineer
i93.photobucket.com/album.../PSP/DDFF/lore_list_1.png
i93.photobucket.com/album.../PSP/DDFF/lore_list_2.png
Section Credits
Unknown_PC (The whole section)
[3.5] Summons
In this menu, you're allowed equip summons. You're only allowed a certain amount at a time, and each summon activates at a specific time (Ex: when you “Break” your opponent or use an HP Attack.) Then of course there's manual which allows you summon them simply by pressing R + O during battle.
I've removed the list of summons, because Dissipedia has a better list. Check'em out.
dissidia.wikia.com/wiki/Summons
Darksun45230
Posted 2/4/2009 1:53:29 PM
message detail [3.6] EX Menu
EX Menu supplies the player with information concerning his EX Mode, EX Burst and his EX Bonus.
Around the map, certain items appear called EX-Cores. This fills up your EX meter. There are three types of EX cores. One-winged, Two-winged, and Four-winged. One-winged only fills about half a meter, Two-winged fills it almost completely, while Four-winged completely fills it.
When full, you can choose to shift into a state called EX-Mode via R + Square. This special mode increases the power of your character as well as provide EX-Bonuses. Which are basically special abilities that come with the mode.
When you use an HP Attack, you're given the chance to perform an EX-Burst. This special attack requires you to mash buttons, press them in tandem, or even rotate the joystick. Damage is dependent on how much Brave is stolen from the foe during the Burst. So if you're Brave is low, chances are you won't kill your opponent.
[3.7] Battle Rise
Battle Rise items are accessories that double as material items for trading at the shop. Right before a match, you can view which Battle Rise you can obtain (if any); each item will have a sword icon (the condition), the name of the item, and the percentage chance of obtaining it.
Conditions (seen so far):
Sword with BRK - Reduce your opponent's Brave past 0 to put them in "Break" status
Sword with Square icon - Connect with HP attacks
Sword with EX - Connect with an Ex Burst
Sword with BG - Slam your opponent into stage obstacles, walls, floors,etc.
Every time you fulfill the condition, you have a chance to obtain that item according to the percentage. Say for example, there was a an item with a BRK icon with 5.2%. Now every time you Break your opponent there's a 5.2% of getting said item. When you acquire the item, it will appear on the upper left screen and once more after the battle.
The Battle Rise menu lists the characters, the items, the conditions, the level requirements and the percentages. Because of the level requirements certain items cannot obtained until your opponent is around that level. After obtaining a character's Battle Rise item, you'll unlock their Battle Rise item for next tier. Meaning it will be at a higher level.
With each new item the shop will usually receive an update for Trade items. This is the only way to obtain certain equipment (including the ultimate gear for characters who have reached Level 100.) To unlock the Villains Battle Rise Items, you have to obtain at one Battle Rise Item from their respective heroes. You have to unlock the item in the Battle Rise menu in order to make it obtainable, otherwise no matter how many times you fight a character, they won't drop it.
In the PP Catalog, under the ECT tab there are two options on the top, “Increase Item Drop Rate” (30 PP) and “Increase Battle Rise percentage” (30 PP) which should help those hunting.
Section Credits
The above was written by Raiyoko. Note though, that I had to edit for shorter length.
[3.8] Missions
While not the missions you're used to in Crisis Core, Missions reward you for achieving certain things. For example, accumulating over two million Brave Points. You're rewarded an item for achieving said goal. You can see both the mission and reward through this menu.
[3.9] Shop
The place where you buy starting equipment for you character. At first you may not be able to afford much. As you battle, you'll acquire Gil which allows you to buy more. In other words, it acts like a Shop in Final Fantasy. As time marches on, you can trade materials for advance equipment.
Darksun45230
Posted 2/4/2009 1:54:11 PM
message detail [3.10] Options
The following are listed as they in-game. Note that some are grayed out because they require you to unlock them first. Like Command Menu by having that character beat the story.
Battle Tutorial
Opens tutorial pictures sometimes shown before battle, or part of the story. You can scroll using the left or right to access the ones you've unlocked.
Camera Control
Gives you the option to switch between normal camera control or reverse. I assume it inverts the camera controls.
Camera Control Horizontal
Gives you the option to switch between normal camera control and reverse. Once again, I assume it inverts the camera controls.
Camera Movement
Changes it from Auto to Manual and back again.
Character Movement
Allows you change whether or not your character moves by Joystick or D-Pad.
Camera Movement Speed
Changes the speed of which your camera moves.
Movie Subtitles
Switches on or off movie subtitles.
Lock-On Cursor
Switches on or off the Lock-On Cursor.
Target Marker Cursor
Switches on or off the Targer Marker Cursor.
Battle Lock-On
Allows you to Lock-On your opponent at the start of battle.
Battle Length Type
Determines the Battle Length between shoot, long, and random.
Battle Information
Changes the battle information given to normal, beginner, or off.
Background, Special Effects, and Voice Volume
Allows you to change the volume of the background, special effects, and voice volume.
Battle Mode
Changes the battle mode to either Action or Command.
Event Skip All
Skips events during story mode.
Battle Replay
Battle Replay options.
Data Save
Allows you to shut off automatic saving. (Not sure about this.)
Data Install
Data Install works the same as a PS3 Disc to the PS3 system. Install a portion of the memory onto the hardware. What's the benefit? Faster loading times! And who doesn't want that? There are three increments of Data Install, 245 megabytes, 373 megabytes, and 528 megabytes. There may be differences in the US version, however I doubt they're going to be monumental.
When doing Memory Stick Install, the game displays Final Fantasy V theme. It happened to be the developers (Takeshi) favorite game. Players can press the L or R triggers to make Chocobo and Moogle shouts!
Section Credits
DragonKnightv2
[3.11] Play Plan? What is that?
Upon starting the game, you'll be asked your play plan. This determines what items you'll receive as bonuses. The list goes as follows.
First Option: A little.
Second Option: Casually.
Third Option: Every hour on the hour.
A little: Your Chocobo starts finding items after fifteen battles.
Casually: Your Chocobo starts finding items after thirty battles.
Every hour on the hour: Your Chocobo starts finding items after sixty battles.
The longer it takes, the better the loot. For example, you get the Chocobo Hair (+20% exp, 30% chance the accessory will break) accessory from the 15 battle one. From the 30 battle one, I've gotten Chocobo Feather (+50% exp, 30% chance to break.) The Chocobo is viewable via Quick Battle menu.
Section Credits
crocco us
PunchDuce
Darksun45230
Posted 2/4/2009 1:55:20 PM
message detail [3.12] How do I get more EXP?
Accessories like Chocobo Hair help. That and aligned the Calender with your favorite day. The thing that helps the most I believe is fighting higher level characters. Of course this serves as a problem, how can we defeat them if they're stronger? In truth, there is no way to overpower a higher level enemy. Which is why we manipulate their AI, specifically, Exdeath's.
What you'll need is to go under "System" in the PP Menu and buy "CPU LV" caps. These will allow you to fight stronger enemies. You may not be able to buy up to one-hundred, but buy as high as you can. Next, you're going to need Exdeath (500 PP) and enter Quick Play Mode.
You're going to want to pick a character with good HP Attacks (Terra's "Flood" attack is a good example.) Depending on which character you choose for this method depends on the ease you're going to have gaining experience. After setting Exdeath's level, CPU level, and behavior (I always set it to max) enter battle.
Because of the flaw in Exdeath's AI, it's extraordinarily easy to manipulate it so you remain unscathed. Because hit with an HP Attack means a OHKO. What we want to do use only HP Attacks to drain his health. Why? With most characters (maybe all) Exdeath counters with Teleport. Depending on how fast you're attack is, you can end up hitting him.
Now, you can slowly chip away at his HP until dead or until you mess up and die (I've done this many times.) The alternative is using Magic Pot. There are two kinds of Magic Pots, one that activates after recovering Brave, and one you use manually. Should Exdeath's Teleport attack collide with you, it'll put you into "Break Status." This will give Exdeath 9999 Brave (or around there.) Using Magic Pot will copy that Brave onto yours, manual or automatic. Allowing us to OHKO Exdeath!
The flaw in this, is that Exdeath will also be looking to expel his Brave. In this case, it's best to get the hell out of his way. If you manage to unleash an HP Attack though, you'll be surprised to find you can go from one to one-hundred in a single battle.
[3.13] Any character specific strategies with the Exdeath trick?
There are a few. Note though, that some are easier to perform then others.
Warrior of Light
Use Shield Attack just as Exdeath's Teleport ring reaches you.
Garland
Spam his Air HP Attack, or try to time his HP Ground Attack around Teleport.
Firion
Spam the Bow HP Attack from a distance.
Emperor
At level 19 you gain Starfall. Try to gain some distance from Exdeath before trying this out.
Onion Knight
Attempt his Spinning Attack at earlier levels. Then try the Onion Knight's Fireball.
Cloud of Darkness
Try to time her Air HP Attack (dark energy balls) in an enclosed area.
Bartz
Use Onion Knights Spin Attack (Air HP attack) near Exdeath. Later on, you can use Terra's Flood attack.
Exdeath
Use Delta Attack just as Exdeath's Teleport ring reaches you.
Terra
Spam her HP Attack Flood.
Kefka
Use his Air HP Attack (the spawning triangles) at a distance.
Cloud Strife
Simply use Braver at the correct distance to counter Exdeath's Teleport on the ground.
Sephiroth
Attempt to catch Exdeath with his starting HP Attack Yatou Issen (the ground move.)
Squall Leonhart
You can use Squall's Air HP Attack after Exdeath's teleport. Or you can wait and get Revolver Drive.
Ultimecia
Use her Air HP Attack to charge the giant sphere. Move towards Exdeath until he's hit, then unleash. It's a guaranteed hit.
Zidane
Use his default Air HP Attack. It's not very accurate.~Read Before Posting~ Ver. 1.30
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Darksun45230
Posted 2/4/2009 1:48:55 PM
message detail Fore note: This is a large compilation of information gathered for the purpose of informing the viewers of GameFAQs. If you feel this FAQ meets to your standards as Sticky material, then click Message Detail and scroll down to Request Sticky Topic.
Please don't post until after I have finished!
Dissidia: Final Fantasy
PSP
Copyright (c) 2009; Thomas Gazay
TABLE OF CONTENTS
[1] Game Information
[1.1] Version History
[1.2] Staff
[1.3] What is Dissidia?
[1.4] Will this be ported to America/Europe?
[1.5] Will this be ported to the PS2/PS3?
[1.6] What does Dissidia mean?
[1.7] Will this game have Infrastructure?
[1.8] Are there characters from Final Fantasy XIII?
[2] Story Mode
[2.1] What is Story Mode?
[2.2] Which Story should I do first?
[2.3] How do I get more Destiny Points?
[2.4] What is a Rosetta Stone?
[2.5] What is the PP?
[2.6] How do I unlock...?
[2.7] What is Duel Colosseum?
[3] Quick Play Mode
[3.1] What is AP? How do I get more?
[3.2] What is the customize menu?
[3.3] Attack Abilities
[3.3.1] Brave & HP Attacks
[3.3.2] Abilities
[3.4] Equipment
[3.4.1] Proficiencies
[3.5] Summons
[3.6] EX Menu
[3.7] Battle Rise
[3.8] Missions
[3.9] Shop
[3.10] Options
[3.11] Play Plan? What is that?
[3.12] How do I get more EXP?
[3.13] Any character specific strategies with the Exdeath trick?
[3.14] What is Command Battle?
[3.15] What are “Another Forms?”
[4] Ad-hoc
[4.1] What is Ad-Hoc Mode?
[4.2] What are Artifacts?
[4.3] What are Friend Cards?
[4.4] What is Museum Mode?
[4.5] What's the replay feature?
[5] Battle and Character's
[5.1] What is battle like?
[5.1.1] Terrain
[5.1.2] Styles & Stats
[5.2] Who are the Heroes?
[5.2.1] Warrior of Light -- “All-Rounder”
[5.2.2] Firion -- “Weapon Specialist”
[5.2.3] Onion Knight -- “Magic or Sword”
[5.2.4] Cecil -- “Style Maker”
[5.2.5] Bartz -- “Utility Player”
[5.2.6] Terra -- “Magic Master”
[5.2.7] Cloud -- “Smash & Blow”
[5.2.8] Squall -- “Combo Master”
[5.2.9] Zidane -- “Air Master”
[5.2.10] Tidus -- “Dodge Attacker”
[5.3] Who are the villains?
[5.3.1] Garland -- “Opposite Standard”
[5.3.2] Emperor Mateus -- “Trap Master”
[5.3.3] Cloud of Darkness -- “Wave Cannon Master”
[5.3.4] Golbez -- “Double Action”
[5.3.5] Exdeath -- “Guard Counter”
[5.3.6] Kefka -- “Trick Star”
[5.3.7] Sephiroth -- “Blade Master”
[5.3.8] Ultimecia -- “Magic Shooter”
[5.3.9] Kuja -- “Range Master”
[5.3.10] Jecht -- “Ultimate In-fighter”
[5.4] Who are the Guest Characters?
[5.4.1] Shantotto -- “Level-Up Magic”
[5.4.2] Gabranth -- "Ex Judge Magister"
[6] Credits
[1] Game Information
[1.1] Version History
0.01 - Needs criticism.
0.10 - Last Updated: 2/23/2008; list has been changed.
0.20 – Last Updated: 08/12/08
0.25 – Last Updated: 08/13/08; small correction.
0.50 – Last Updated 10/16/08; added information from TGS.
0.55 – Last Updated 10/17/08; revised.
0.75 – Last Updated 11/20/08; added new trailer, new pics, and other additions.
0.95 – Last Updated 12/15/08; heavy changes, including character information, story mode, and more!
1.00 - Last Updated 12/20/08; even more changes including in-depth game-play.
1.30 - Last Updated 2/04/08; added Exdeath trick, and Duel Colosseum, big thanks to Unknown_PC.
[1.2] Staff:
(Game Director) Yosuke Shiokawa
(Character Designer) Tetsuya Nomura
(Title Logo Designer) Yoshitaka Amano
(Composer) Takeharu Ishimoto
[1.3] Links:
Official Site JPN: www.square-enix.co.jp/dissidia/
Official Site US: na.square-enix.com/dissidia/
Translation site: dissidia.wikia.com/wiki/Dissidia_Wiki_-_Dissipedia
Darksun45230
Posted 2/4/2009 1:49:21 PM
message detail [1.3] What is Dissidia?
Dissidia is a Fighting game by SE (Square-Enix) which will cast the heroes of your favorite Final Fantasy. It combines the elements of a three-dimensional fighter with the gameplay elements of a Final Fantasy title. The characters have their own stats, equipment, and customizable attacks.
The story is centered around a war between the gods Chaos and Cosmos. Each have summoned the heroes and villains of Final Fantasy's I – X. The story itself seems to revolve around the Crystal.
[1.4] Will this be ported to America/Europe?
Without a doubt. Square-Enix has a large fan-base. They have every reason to port and no reasons not to. It's that simple.
The US date has already been announced for mid-2009.
[1.5] Will this be ported to the PS2/PS3?
I am dead certain that Dissidia will never be ported to either. Looking for a reason to buy a PSP? This is it.
[1.6] What does Dissidia mean?
It's Latin for conflict or disagreement. Square-Enix loves the Latin tongue.
[1.7] Does this game have Infrastructure?
Sadly no. We will have Ad-Hoc though, which will allow us to participate in Ad-Hoc Parties via PS3 or Xlink Kai via WiFi Adapter.
Do not ask questions regarding Xlink Kai! If you have any questions about using Xlink please refer to their forum on their website.
Their site: www.teamxlink.co.uk/
[1.8] Are there characters from Final Fantasy XIII?
No, because it would affect what the players saw in Final Fantasy XIII, the characters were removed from Dissidia process.
Darksun45230
Posted 2/4/2009 1:50:15 PM
message detail [2] Story Mode
[2.1] What is Story Mode?
Story Mode (the first option) allows you to play as one of the ten heroes of Final Fantasy. This is of course, after you go through a short tutorial. Villains don't have their own story as they piggy-back off heroes story.
You'll traverse a chessboard similar to the License or Sphere grid system. In this, you'll be able to fight "monsters", and obtain treasure chests. Battles accumulate PP which is used to unlock various things. You will need Destiny Points to expand and move onto the next square.
Destiny Points (DP) are earned in battle. You need at least one DP to move onto another square. With these points it's possible to get to items laying adjacent across said board. Ergo, making DP collection important. Clear Bonuses are dependent on how many DP you have.
Along with Item Squares there is your pawn (obviously) a boss pawn (usually the opposing side) Impassable Squares (until certain conditions are met) and Skill Squares (where you can use spells like Cure.)
[2.2] Which Story should I do first?
The one with your favorite character of course. However, each character's story is surrounded with a difficulty level. Here's a quick list. The stars determine the difficulty from easiest to hardest.
One Star - Cecil and Cloud
Two Stars - Firion and Tidus
Three Stars - Squall and Zidane
Four Stars - Onion Knight and Bartz
Five Stars - Warrior of Light and Terra
As you can see Cecil and Cloud are easier then Terra and Warrior of Light.
[2.3] How do I get more Destiny Points?
The benefits of receiving Destiny Points allot you special bonuses like the Rosetta Stone. In order to acquire more DP, you have to complete one of the requirements during battle in Story Mode.
-- Break Brave Mode within 10 seconds of combat.
-- Go into Ex Mode within 10 seconds of combat.
-- Get a Critical Hit within 10 seconds of combat.
-- Achieve Victory within 10 seconds of combat.
-- “Charge” your enemy within 10 seconds of combat.
-- Win without getting hit an HP Attack.
-- Win without taking damage.
-- Make sure your opponent doesn't take an EX-Orb.
-- Simply, achieve victory.
Section Credits
dexter1984
[2.4] What is a Rosetta Stone?
A Rosetta Stone unlocks an extra accessory slot for your character. There are many ways on acquiring one, like accumulating Destiny Points (7 DP) and Blue/Red Chests. However, those are limited to one per story.
To use it, you must navigate the PP Menu to the ECT area. There you must purchase the Slot Plus option using your Rosetta Stone and 1000 Gil. This will increase the slot on your character. And later on in Duel Colosseum, you'll be able to trade Wind Stone, Water Stone, and Life Stone for Rosetta Stones.
Section Credits
theglow
Unknown_PC
[2.5] What is the PP?
PP are points act like Gil, except they allow you purchase special things. This includes, villains, alternate costumes, extra bonuses in battle, and more! Usually gaining 10 PP per battle, however Story Mode is usually the best method of acquiring it.
Darksun45230
Posted 2/4/2009 1:50:40 PM
message detail [2.6] How do I unlock...?
In order to unlock these modes, you must complete the story modes of each character. This will unlock “Shade/Shadow Impulse,” and four chapter sequence in which you fight all the villains. At the end of this, you'll fight one on one with Chaos himself. Defeating him will complete Story Mode and unlock the modes mentioned below.
In order to unlock Chaos, you must complete “Inward Chaos.” A mode which boasts all twenty characters overpowered, and finally Chaos once more. It is by far the most difficult mode in the game. You cannot play as Chaos.
In order to unlock Shantotto, you must complete Distant Glory (Hero Mode) where you fight all the heroes and finally ending with Shantotto.
In order to unlock Gabranth, you must complete Distant Glory (Villain Mode) where you fight all the villains and finally ending with Gabranth.
In order to unlock Duel Colosseum, you must beat Shade Impulse.
Section Credits
pieisthebest
[2.7] What is Duel Colosseum?
Duel Colosseum is a great way of leveling your Heroes and Villains after the story has been said and done. It is also a place to challenge yourself, while grabbing goodies along the way. After selecting your character you must select a level range. These go from 1 - 30, 31 - 60, 61 - 90, and 91 - 130. The higher the level range, the rarer the rewards won. The first two options come unlocked, however you'll need PP to unlock the higher levels. (3rd and 4th one of the System Tab in PP shop)
There are two different areas, the Job Cards, the enemy cards you select to fight. The enemy cards are limited to three spaces which decreases if you lose. By defeating these enemies we can something called "medals." Medals are used to unlock items only available in the Colosseum.
You're also dealt a set of Job Cards. These come with various effects, here is a list.
Active/Instant-effect Cards:
Monk: The next Battle Card will become the weakest.
Dragoon: Discard a card at the selection area. Dragoon card will appear again.
Summoner: Force cards on the next hand to be all Treasure or Job cards.
Samurai: Remove all boss cards from the selection area.
Mime: Becomes a random Job Card.
Passive Cards:
Blue Mage: Increases the appearance rate of Job cards.
White Mage: Restore all HP after battle.
Black Mage: Increases the appearance rate of rare Battle cards.
Thief: Increases the appearance rate of Treasure cards.
Knight: Increases card selection area by 1. Effect will be lost after losing a battle.
Ninja: Losing a battle will not cause the player to lose medals or Card Luck.
Red Mage: Cards at the selection area will not be discarded.
Time Mage: Increases card Luck by 1.
Ranger: Earn more medals after battle.
Mystic Knight: Card Luck becomes easier to raise.
Chemist: Deactivates all status effects. Status cards will also not show up.
Status Cards
Imp: Cancels all effects from other Job cards (Chemist can override this card)
Mini: HP will not recover after battle. (White Mage can override this card)
Pig: Cuts current medals by half.
Toad: Treasure cards will not appear.
Section Credits
Unknown_PC (provided list)
Darksun45230
Posted 2/4/2009 1:51:15 PM
message detail [2.8] What are the Stages?
There will be various stages scattered across Dissidia. These stages take after places found in other Final Fantasy's (for example, Northern Crater.) Other stages are unlock-able, however for the most part they seem to be the same map with added traps and environmental factors.
Final Fantasy I
-- Chaos Shrine
Final Fantasy II
-- Pandemonium
Final Fantasy III
-- World of Darkness
Final Fantasy IV
-- The Moon (Lunar Surface.)
Final Fantasy V
-- Dimensional Castle
Final Fantasy VI
-- Tower Ruins
Final Fantasy VII
-- Northern Crater
Final Fantasy VIII
-- Ultimecia's Castle
Final Fantasy IX
-- Crystal World
Final Fantasy X
-- Dream Zanarkand/Inside Sin
There are two others, Sanctuary of Order and End of Chaos. There are also unlock-able stages, while being the same area, the place now comes with "gimmick" traps. Examples include Poison panels, shifting structures, and so on.
Darksun45230
Posted 2/4/2009 1:51:54 PM
message detail [3] Quick Play Mode
Quick Play Mode allows you to combat any character of your choosing. The villains however need to be unlocked using PP (500 PP Per) and Alternate Costumes (300 PP Per.) This is also an excellent place to train your character for Ad-Hoc fights with friends or just experiment.
[3.1] What is AP? How do I get more?
In order to master skills you must gain AP while the abilities are equipped to your character. An easy way to do this, is simply equipping your character with the same ability on a different slot. So when you go into battle, and gain 3 AP, it will be applied to both assigned abilities.
A way to get more AP is by completing AP Chance. By performing well (like sending an opponent into Break status in the first five seconds of combat) you can gain extra AP.
Other ways of gaining AP are purchasing AP Up in the PP Shop, and wearing armor that doubles the AP intake. And of course the Calender method. By pressing Square on the main menu, you bring up the Calender. According to the date you've set on your PSP, you'll be able to receive bonuses on a certain day out of the week.
Section Credits
LukeStrife5
oOXBladeXOo
[3.2] What is the customize menu?
This can be accessed either in Story or Quick Play Mode. Virtually allowing you to change your character from the ground up. By allowing you to pick their attacks, equipment, and abilities, you can maximize your character's effectiveness in combat.
[3.3] Attack Abilities
[3.3.1] Brave & HP Attacks
You have the ability to either attack their HP with single hitting HP attacks or stealing their attack power, called Brave, and adding on to your own with combo-able Brave attacks. The more Brave you have, the more damage you give with HP Attacks. In short, it's the key to victory.
When your opponent has taken all of your brave away, you are put into a state that is called 'Break'. While in 'Break' your HP attacks do not inflict any damage to your enemy, however this mode doesn't last long.
This is how the initial Brave pool amount if found:
(Your HP + Enemy HP)/5 = Brave Pool amount
The normal set-up allows characters to equip six Brave Attacks and six HP Attacks. Three on the ground, and three in the air. Along with that are passive attributes like “Ground Guard” and “Air Guard” that allow you to block attacks. Adding a high level of customization and versatility throughout your playing experience.
Pro-Tip:
-- Brave can help control the tide of battle.
-- The less Brave you have, the less damage you do.
-- Hitting walls will do damage to you equal to half of your opponent's Brave Points.
-- Breaking your foe's Brave Status increases your own Bravery
-- Using HP Attacks drops bravery, encouraging players to plan their Bravery attacks.
-- Along with physical attacks, spells are apart of your move-set. They fall under HP and Brave categories as well.
-- When you are hurt by the environment (eg. fall into the lava in the Zanarkand stage) one fifth of your brave is taken from your overall brave and it is placed into the brave pool.
-- When you put your enemy into 'Break', the amount in the brave pool is added to your brave. Then it is reset. If it the Brave pool amount is over the amount of brave at the start of the fight, it will reset to the original amount.
Section Credits
Ps_ProX2
Darksun45230
Posted 2/4/2009 1:52:49 PM
message detail [3.3.2] Abilities
These are divided into Action (Active), Support (Passive), and Extra Abilities (Misc.)
Action abilities like “Aerial Guard” and “Ground Guard” allow you to guard against oncoming blows. Give you extra jumps, extra speed, allow you to parry and even dash multiple times in mid-air. In short, they are abilities you use in battle.
Support abilities are passive abilities that's effects are not often seen. Like Lock-On, allows you to lock onto your enemy, or EX Lock-On which allows you to lock onto an EX-Core when it appears on the battlefield.
Extra abilities are bonus abilities. Abilities like EX Critical Up, make it more likely to induce a critical hit while in EX Mode. Or Turn EXP into HP which changes acquired experience into HP.
[3.4] Equipment
Equipment comes in five forms, weapon, gloves/armlet/bracer, helmet/hat, torso armor, and accessories which has it's own section. Starting equipment can be bought from the Shop Menu in customize menu as well. However as you move on, you'll find that in order to get the best equipment you must acquire materials to trade into shops. Some equipment provide extra benefits like doubling the acquired AP.
Accessories are equip-able three at a time, but can be extended via Rosetta Stone. Accessories provide extra benefits like increasing the amount your EX Gauge fills.
Section Credits
CloudXSoldier
[3.4.1] Proficiencies
Proficiencies are requirements to equip different weapons and equipment. Equipment your character normally wouldn't be able to equip, like swords and armor. Later on the "ECT" Tab unlocks these proficiencies. Here is a list of proficiencies and the required Lore item in the order seen:
Proficiencies
Sword - Warrior Lore
Dagger - Thief Lore
Great Sword - Knight Lore
Katana - Samurai
Spear - Dragoon
Axe - Berserker
Rod - Black Mage
Staff - White Mage
Throwing - Ninja
Combat/Melee - Monk
Instrument - Bard
Knife - Ninja
Shield - Knight
Bracers - Bard
Gauntlets - Samurai
Hat - Thief
Hair Ornament - White Mage
Helm - Berserker
Ribbon - Dancer
Cloth - Monk
Robe - Black Mage
Light Armor- Dragoon
Heavy Armor - Warrior
Mechanical Armor - Engineer
Screenshots for references, ignore the first two in picture 1 obviously:
i93.photobucket.com/album.../PSP/DDFF/shop_prof_1.png
i93.photobucket.com/album.../PSP/DDFF/shop_prof_2.png
i93.photobucket.com/album.../PSP/DDFF/shop_prof_3.png
Class Lores
Warrior
Thief
Knight
Dragoon
Berserker
Monk
Samurai
Bard
White Mage
Black Mage
Ninja
Dancer
Engineer
i93.photobucket.com/album.../PSP/DDFF/lore_list_1.png
i93.photobucket.com/album.../PSP/DDFF/lore_list_2.png
Section Credits
Unknown_PC (The whole section)
[3.5] Summons
In this menu, you're allowed equip summons. You're only allowed a certain amount at a time, and each summon activates at a specific time (Ex: when you “Break” your opponent or use an HP Attack.) Then of course there's manual which allows you summon them simply by pressing R + O during battle.
I've removed the list of summons, because Dissipedia has a better list. Check'em out.
dissidia.wikia.com/wiki/Summons
Darksun45230
Posted 2/4/2009 1:53:29 PM
message detail [3.6] EX Menu
EX Menu supplies the player with information concerning his EX Mode, EX Burst and his EX Bonus.
Around the map, certain items appear called EX-Cores. This fills up your EX meter. There are three types of EX cores. One-winged, Two-winged, and Four-winged. One-winged only fills about half a meter, Two-winged fills it almost completely, while Four-winged completely fills it.
When full, you can choose to shift into a state called EX-Mode via R + Square. This special mode increases the power of your character as well as provide EX-Bonuses. Which are basically special abilities that come with the mode.
When you use an HP Attack, you're given the chance to perform an EX-Burst. This special attack requires you to mash buttons, press them in tandem, or even rotate the joystick. Damage is dependent on how much Brave is stolen from the foe during the Burst. So if you're Brave is low, chances are you won't kill your opponent.
[3.7] Battle Rise
Battle Rise items are accessories that double as material items for trading at the shop. Right before a match, you can view which Battle Rise you can obtain (if any); each item will have a sword icon (the condition), the name of the item, and the percentage chance of obtaining it.
Conditions (seen so far):
Sword with BRK - Reduce your opponent's Brave past 0 to put them in "Break" status
Sword with Square icon - Connect with HP attacks
Sword with EX - Connect with an Ex Burst
Sword with BG - Slam your opponent into stage obstacles, walls, floors,etc.
Every time you fulfill the condition, you have a chance to obtain that item according to the percentage. Say for example, there was a an item with a BRK icon with 5.2%. Now every time you Break your opponent there's a 5.2% of getting said item. When you acquire the item, it will appear on the upper left screen and once more after the battle.
The Battle Rise menu lists the characters, the items, the conditions, the level requirements and the percentages. Because of the level requirements certain items cannot obtained until your opponent is around that level. After obtaining a character's Battle Rise item, you'll unlock their Battle Rise item for next tier. Meaning it will be at a higher level.
With each new item the shop will usually receive an update for Trade items. This is the only way to obtain certain equipment (including the ultimate gear for characters who have reached Level 100.) To unlock the Villains Battle Rise Items, you have to obtain at one Battle Rise Item from their respective heroes. You have to unlock the item in the Battle Rise menu in order to make it obtainable, otherwise no matter how many times you fight a character, they won't drop it.
In the PP Catalog, under the ECT tab there are two options on the top, “Increase Item Drop Rate” (30 PP) and “Increase Battle Rise percentage” (30 PP) which should help those hunting.
Section Credits
The above was written by Raiyoko. Note though, that I had to edit for shorter length.
[3.8] Missions
While not the missions you're used to in Crisis Core, Missions reward you for achieving certain things. For example, accumulating over two million Brave Points. You're rewarded an item for achieving said goal. You can see both the mission and reward through this menu.
[3.9] Shop
The place where you buy starting equipment for you character. At first you may not be able to afford much. As you battle, you'll acquire Gil which allows you to buy more. In other words, it acts like a Shop in Final Fantasy. As time marches on, you can trade materials for advance equipment.
Darksun45230
Posted 2/4/2009 1:54:11 PM
message detail [3.10] Options
The following are listed as they in-game. Note that some are grayed out because they require you to unlock them first. Like Command Menu by having that character beat the story.
Battle Tutorial
Opens tutorial pictures sometimes shown before battle, or part of the story. You can scroll using the left or right to access the ones you've unlocked.
Camera Control
Gives you the option to switch between normal camera control or reverse. I assume it inverts the camera controls.
Camera Control Horizontal
Gives you the option to switch between normal camera control and reverse. Once again, I assume it inverts the camera controls.
Camera Movement
Changes it from Auto to Manual and back again.
Character Movement
Allows you change whether or not your character moves by Joystick or D-Pad.
Camera Movement Speed
Changes the speed of which your camera moves.
Movie Subtitles
Switches on or off movie subtitles.
Lock-On Cursor
Switches on or off the Lock-On Cursor.
Target Marker Cursor
Switches on or off the Targer Marker Cursor.
Battle Lock-On
Allows you to Lock-On your opponent at the start of battle.
Battle Length Type
Determines the Battle Length between shoot, long, and random.
Battle Information
Changes the battle information given to normal, beginner, or off.
Background, Special Effects, and Voice Volume
Allows you to change the volume of the background, special effects, and voice volume.
Battle Mode
Changes the battle mode to either Action or Command.
Event Skip All
Skips events during story mode.
Battle Replay
Battle Replay options.
Data Save
Allows you to shut off automatic saving. (Not sure about this.)
Data Install
Data Install works the same as a PS3 Disc to the PS3 system. Install a portion of the memory onto the hardware. What's the benefit? Faster loading times! And who doesn't want that? There are three increments of Data Install, 245 megabytes, 373 megabytes, and 528 megabytes. There may be differences in the US version, however I doubt they're going to be monumental.
When doing Memory Stick Install, the game displays Final Fantasy V theme. It happened to be the developers (Takeshi) favorite game. Players can press the L or R triggers to make Chocobo and Moogle shouts!
Section Credits
DragonKnightv2
[3.11] Play Plan? What is that?
Upon starting the game, you'll be asked your play plan. This determines what items you'll receive as bonuses. The list goes as follows.
First Option: A little.
Second Option: Casually.
Third Option: Every hour on the hour.
A little: Your Chocobo starts finding items after fifteen battles.
Casually: Your Chocobo starts finding items after thirty battles.
Every hour on the hour: Your Chocobo starts finding items after sixty battles.
The longer it takes, the better the loot. For example, you get the Chocobo Hair (+20% exp, 30% chance the accessory will break) accessory from the 15 battle one. From the 30 battle one, I've gotten Chocobo Feather (+50% exp, 30% chance to break.) The Chocobo is viewable via Quick Battle menu.
Section Credits
crocco us
PunchDuce
Darksun45230
Posted 2/4/2009 1:55:20 PM
message detail [3.12] How do I get more EXP?
Accessories like Chocobo Hair help. That and aligned the Calender with your favorite day. The thing that helps the most I believe is fighting higher level characters. Of course this serves as a problem, how can we defeat them if they're stronger? In truth, there is no way to overpower a higher level enemy. Which is why we manipulate their AI, specifically, Exdeath's.
What you'll need is to go under "System" in the PP Menu and buy "CPU LV" caps. These will allow you to fight stronger enemies. You may not be able to buy up to one-hundred, but buy as high as you can. Next, you're going to need Exdeath (500 PP) and enter Quick Play Mode.
You're going to want to pick a character with good HP Attacks (Terra's "Flood" attack is a good example.) Depending on which character you choose for this method depends on the ease you're going to have gaining experience. After setting Exdeath's level, CPU level, and behavior (I always set it to max) enter battle.
Because of the flaw in Exdeath's AI, it's extraordinarily easy to manipulate it so you remain unscathed. Because hit with an HP Attack means a OHKO. What we want to do use only HP Attacks to drain his health. Why? With most characters (maybe all) Exdeath counters with Teleport. Depending on how fast you're attack is, you can end up hitting him.
Now, you can slowly chip away at his HP until dead or until you mess up and die (I've done this many times.) The alternative is using Magic Pot. There are two kinds of Magic Pots, one that activates after recovering Brave, and one you use manually. Should Exdeath's Teleport attack collide with you, it'll put you into "Break Status." This will give Exdeath 9999 Brave (or around there.) Using Magic Pot will copy that Brave onto yours, manual or automatic. Allowing us to OHKO Exdeath!
The flaw in this, is that Exdeath will also be looking to expel his Brave. In this case, it's best to get the hell out of his way. If you manage to unleash an HP Attack though, you'll be surprised to find you can go from one to one-hundred in a single battle.
[3.13] Any character specific strategies with the Exdeath trick?
There are a few. Note though, that some are easier to perform then others.
Warrior of Light
Use Shield Attack just as Exdeath's Teleport ring reaches you.
Garland
Spam his Air HP Attack, or try to time his HP Ground Attack around Teleport.
Firion
Spam the Bow HP Attack from a distance.
Emperor
At level 19 you gain Starfall. Try to gain some distance from Exdeath before trying this out.
Onion Knight
Attempt his Spinning Attack at earlier levels. Then try the Onion Knight's Fireball.
Cloud of Darkness
Try to time her Air HP Attack (dark energy balls) in an enclosed area.
Bartz
Use Onion Knights Spin Attack (Air HP attack) near Exdeath. Later on, you can use Terra's Flood attack.
Exdeath
Use Delta Attack just as Exdeath's Teleport ring reaches you.
Terra
Spam her HP Attack Flood.
Kefka
Use his Air HP Attack (the spawning triangles) at a distance.
Cloud Strife
Simply use Braver at the correct distance to counter Exdeath's Teleport on the ground.
Sephiroth
Attempt to catch Exdeath with his starting HP Attack Yatou Issen (the ground move.)
Squall Leonhart
You can use Squall's Air HP Attack after Exdeath's teleport. Or you can wait and get Revolver Drive.
Ultimecia
Use her Air HP Attack to charge the giant sphere. Move towards Exdeath until he's hit, then unleash. It's a guaranteed hit.
Zidane
Use his default Air HP Attack. It's not very accurate.~Read Before Posting~ Ver. 1.30
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Darksun45230
Posted 2/4/2009 1:48:55 PM
message detail Fore note: This is a large compilation of information gathered for the purpose of informing the viewers of GameFAQs. If you feel this FAQ meets to your standards as Sticky material, then click Message Detail and scroll down to Request Sticky Topic.
Please don't post until after I have finished!
Dissidia: Final Fantasy
PSP
Copyright (c) 2009; Thomas Gazay
TABLE OF CONTENTS
[1] Game Information
[1.1] Version History
[1.2] Staff
[1.3] What is Dissidia?
[1.4] Will this be ported to America/Europe?
[1.5] Will this be ported to the PS2/PS3?
[1.6] What does Dissidia mean?
[1.7] Will this game have Infrastructure?
[1.8] Are there characters from Final Fantasy XIII?
[2] Story Mode
[2.1] What is Story Mode?
[2.2] Which Story should I do first?
[2.3] How do I get more Destiny Points?
[2.4] What is a Rosetta Stone?
[2.5] What is the PP?
[2.6] How do I unlock...?
[2.7] What is Duel Colosseum?
[3] Quick Play Mode
[3.1] What is AP? How do I get more?
[3.2] What is the customize menu?
[3.3] Attack Abilities
[3.3.1] Brave & HP Attacks
[3.3.2] Abilities
[3.4] Equipment
[3.4.1] Proficiencies
[3.5] Summons
[3.6] EX Menu
[3.7] Battle Rise
[3.8] Missions
[3.9] Shop
[3.10] Options
[3.11] Play Plan? What is that?
[3.12] How do I get more EXP?
[3.13] Any character specific strategies with the Exdeath trick?
[3.14] What is Command Battle?
[3.15] What are “Another Forms?”
[4] Ad-hoc
[4.1] What is Ad-Hoc Mode?
[4.2] What are Artifacts?
[4.3] What are Friend Cards?
[4.4] What is Museum Mode?
[4.5] What's the replay feature?
[5] Battle and Character's
[5.1] What is battle like?
[5.1.1] Terrain
[5.1.2] Styles & Stats
[5.2] Who are the Heroes?
[5.2.1] Warrior of Light -- “All-Rounder”
[5.2.2] Firion -- “Weapon Specialist”
[5.2.3] Onion Knight -- “Magic or Sword”
[5.2.4] Cecil -- “Style Maker”
[5.2.5] Bartz -- “Utility Player”
[5.2.6] Terra -- “Magic Master”
[5.2.7] Cloud -- “Smash & Blow”
[5.2.8] Squall -- “Combo Master”
[5.2.9] Zidane -- “Air Master”
[5.2.10] Tidus -- “Dodge Attacker”
[5.3] Who are the villains?
[5.3.1] Garland -- “Opposite Standard”
[5.3.2] Emperor Mateus -- “Trap Master”
[5.3.3] Cloud of Darkness -- “Wave Cannon Master”
[5.3.4] Golbez -- “Double Action”
[5.3.5] Exdeath -- “Guard Counter”
[5.3.6] Kefka -- “Trick Star”
[5.3.7] Sephiroth -- “Blade Master”
[5.3.8] Ultimecia -- “Magic Shooter”
[5.3.9] Kuja -- “Range Master”
[5.3.10] Jecht -- “Ultimate In-fighter”
[5.4] Who are the Guest Characters?
[5.4.1] Shantotto -- “Level-Up Magic”
[5.4.2] Gabranth -- "Ex Judge Magister"
[6] Credits
[1] Game Information
[1.1] Version History
0.01 - Needs criticism.
0.10 - Last Updated: 2/23/2008; list has been changed.
0.20 – Last Updated: 08/12/08
0.25 – Last Updated: 08/13/08; small correction.
0.50 – Last Updated 10/16/08; added information from TGS.
0.55 – Last Updated 10/17/08; revised.
0.75 – Last Updated 11/20/08; added new trailer, new pics, and other additions.
0.95 – Last Updated 12/15/08; heavy changes, including character information, story mode, and more!
1.00 - Last Updated 12/20/08; even more changes including in-depth game-play.
1.30 - Last Updated 2/04/08; added Exdeath trick, and Duel Colosseum, big thanks to Unknown_PC.
[1.2] Staff:
(Game Director) Yosuke Shiokawa
(Character Designer) Tetsuya Nomura
(Title Logo Designer) Yoshitaka Amano
(Composer) Takeharu Ishimoto
[1.3] Links:
Official Site JPN: www.square-enix.co.jp/dissidia/
Official Site US: na.square-enix.com/dissidia/
Translation site: dissidia.wikia.com/wiki/Dissidia_Wiki_-_Dissipedia
Darksun45230
Posted 2/4/2009 1:49:21 PM
message detail [1.3] What is Dissidia?
Dissidia is a Fighting game by SE (Square-Enix) which will cast the heroes of your favorite Final Fantasy. It combines the elements of a three-dimensional fighter with the gameplay elements of a Final Fantasy title. The characters have their own stats, equipment, and customizable attacks.
The story is centered around a war between the gods Chaos and Cosmos. Each have summoned the heroes and villains of Final Fantasy's I – X. The story itself seems to revolve around the Crystal.
[1.4] Will this be ported to America/Europe?
Without a doubt. Square-Enix has a large fan-base. They have every reason to port and no reasons not to. It's that simple.
The US date has already been announced for mid-2009.
[1.5] Will this be ported to the PS2/PS3?
I am dead certain that Dissidia will never be ported to either. Looking for a reason to buy a PSP? This is it.
[1.6] What does Dissidia mean?
It's Latin for conflict or disagreement. Square-Enix loves the Latin tongue.
[1.7] Does this game have Infrastructure?
Sadly no. We will have Ad-Hoc though, which will allow us to participate in Ad-Hoc Parties via PS3 or Xlink Kai via WiFi Adapter.
Do not ask questions regardi
Anonymous >> #3378
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Anonymous
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Anonymous
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~Read Before Posting~ Ver. 1.30
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Darksun45230
Posted 2/4/2009 1:48:55 PM
message detail Fore note: This is a large compilation of information gathered for the purpose of informing the viewers of GameFAQs. If you feel this FAQ meets to your standards as Sticky material, then click Message Detail and scroll down to Request Sticky Topic.
Please don't post until after I have finished!
Dissidia: Final Fantasy
PSP
Copyright (c) 2009; Thomas Gazay
TABLE OF CONTENTS
[1] Game Information
[1.1] Version History
[1.2] Staff
[1.3] What is Dissidia?
[1.4] Will this be ported to America/Europe?
[1.5] Will this be ported to the PS2/PS3?
[1.6] What does Dissidia mean?
[1.7] Will this game have Infrastructure?
[1.8] Are there characters from Final Fantasy XIII?
[2] Story Mode
[2.1] What is Story Mode?
[2.2] Which Story should I do first?
[2.3] How do I get more Destiny Points?
[2.4] What is a Rosetta Stone?
[2.5] What is the PP?
[2.6] How do I unlock...?
[2.7] What is Duel Colosseum?
[3] Quick Play Mode
[3.1] What is AP? How do I get more?
[3.2] What is the customize menu?
[3.3] Attack Abilities
[3.3.1] Brave & HP Attacks
[3.3.2] Abilities
[3.4] Equipment
[3.4.1] Proficiencies
[3.5] Summons
[3.6] EX Menu
[3.7] Battle Rise
[3.8] Missions
[3.9] Shop
[3.10] Options
[3.11] Play Plan? What is that?
[3.12] How do I get more EXP?
[3.13] Any character specific strategies with the Exdeath trick?
[3.14] What is Command Battle?
[3.15] What are “Another Forms?”
[4] Ad-hoc
[4.1] What is Ad-Hoc Mode?
[4.2] What are Artifacts?
[4.3] What are Friend Cards?
[4.4] What is Museum Mode?
[4.5] What's the replay feature?
[5] Battle and Character's
[5.1] What is battle like?
[5.1.1] Terrain
[5.1.2] Styles & Stats
[5.2] Who are the Heroes?
[5.2.1] Warrior of Light -- “All-Rounder”
[5.2.2] Firion -- “Weapon Specialist”
[5.2.3] Onion Knight -- “Magic or Sword”
[5.2.4] Cecil -- “Style Maker”
[5.2.5] Bartz -- “Utility Player”
[5.2.6] Terra -- “Magic Master”
[5.2.7] Cloud -- “Smash & Blow”
[5.2.8] Squall -- “Combo Master”
[5.2.9] Zidane -- “Air Master”
[5.2.10] Tidus -- “Dodge Attacker”
[5.3] Who are the villains?
[5.3.1] Garland -- “Opposite Standard”
[5.3.2] Emperor Mateus -- “Trap Master”
[5.3.3] Cloud of Darkness -- “Wave Cannon Master”
[5.3.4] Golbez -- “Double Action”
[5.3.5] Exdeath -- “Guard Counter”
[5.3.6] Kefka -- “Trick Star”
[5.3.7] Sephiroth -- “Blade Master”
[5.3.8] Ultimecia -- “Magic Shooter”
[5.3.9] Kuja -- “Range Master”
[5.3.10] Jecht -- “Ultimate In-fighter”
[5.4] Who are the Guest Characters?
[5.4.1] Shantotto -- “Level-Up Magic”
[5.4.2] Gabranth -- "Ex Judge Magister"
[6] Credits
[1] Game Information
[1.1] Version History
0.01 - Needs criticism.
0.10 - Last Updated: 2/23/2008; list has been changed.
0.20 – Last Updated: 08/12/08
0.25 – Last Updated: 08/13/08; small correction.
0.50 – Last Updated 10/16/08; added information from TGS.
0.55 – Last Updated 10/17/08; revised.
0.75 – Last Updated 11/20/08; added new trailer, new pics, and other additions.
0.95 – Last Updated 12/15/08; heavy changes, including character information, story mode, and more!
1.00 - Last Updated 12/20/08; even more changes including in-depth game-play.
1.30 - Last Updated 2/04/08; added Exdeath trick, and Duel Colosseum, big thanks to Unknown_PC.
[1.2] Staff:
(Game Director) Yosuke Shiokawa
(Character Designer) Tetsuya Nomura
(Title Logo Designer) Yoshitaka Amano
(Composer) Takeharu Ishimoto
[1.3] Links:
Official Site JPN: www.square-enix.co.jp/dissidia/
Official Site US: na.square-enix.com/dissidia/
Translation site: dissidia.wikia.com/wiki/Dissidia_Wiki_-_Dissipedia
Darksun45230
Posted 2/4/2009 1:49:21 PM
message detail [1.3] What is Dissidia?
Dissidia is a Fighting game by SE (Square-Enix) which will cast the heroes of your favorite Final Fantasy. It combines the elements of a three-dimensional fighter with the gameplay elements of a Final Fantasy title. The characters have their own stats, equipment, and customizable attacks.
The story is centered around a war between the gods Chaos and Cosmos. Each have summoned the heroes and villains of Final Fantasy's I – X. The story itself seems to revolve around the Crystal.
[1.4] Will this be ported to America/Europe?
Without a doubt. Square-Enix has a large fan-base. They have every reason to port and no reasons not to. It's that simple.
The US date has already been announced for mid-2009.
[1.5] Will this be ported to the PS2/PS3?
I am dead certain that Dissidia will never be ported to either. Looking for a reason to buy a PSP? This is it.
[1.6] What does Dissidia mean?
It's Latin for conflict or disagreement. Square-Enix loves the Latin tongue.
[1.7] Does this game have Infrastructure?
Sadly no. We will have Ad-Hoc though, which will allow us to participate in Ad-Hoc Parties via PS3 or Xlink Kai via WiFi Adapter.
Do not ask questions regarding Xlink Kai! If you have any questions about using Xlink please refer to their forum on their website.
Their site: www.teamxlink.co.uk/
[1.8] Are there characters from Final Fantasy XIII?
No, because it would affect what the players saw in Final Fantasy XIII, the characters were removed from Dissidia process.
Darksun45230
Posted 2/4/2009 1:50:15 PM
message detail [2] Story Mode
[2.1] What is Story Mode?
Story Mode (the first option) allows you to play as one of the ten heroes of Final Fantasy. This is of course, after you go through a short tutorial. Villains don't have their own story as they piggy-back off heroes story.
You'll traverse a chessboard similar to the License or Sphere grid system. In this, you'll be able to fight "monsters", and obtain treasure chests. Battles accumulate PP which is used to unlock various things. You will need Destiny Points to expand and move onto the next square.
Destiny Points (DP) are earned in battle. You need at least one DP to move onto another square. With these points it's possible to get to items laying adjacent across said board. Ergo, making DP collection important. Clear Bonuses are dependent on how many DP you have.
Along with Item Squares there is your pawn (obviously) a boss pawn (usually the opposing side) Impassable Squares (until certain conditions are met) and Skill Squares (where you can use spells like Cure.)
[2.2] Which Story should I do first?
The one with your favorite character of course. However, each character's story is surrounded with a difficulty level. Here's a quick list. The stars determine the difficulty from easiest to hardest.
One Star - Cecil and Cloud
Two Stars - Firion and Tidus
Three Stars - Squall and Zidane
Four Stars - Onion Knight and Bartz
Five Stars - Warrior of Light and Terra
As you can see Cecil and Cloud are easier then Terra and Warrior of Light.
[2.3] How do I get more Destiny Points?
The benefits of receiving Destiny Points allot you special bonuses like the Rosetta Stone. In order to acquire more DP, you have to complete one of the requirements during battle in Story Mode.
-- Break Brave Mode within 10 seconds of combat.
-- Go into Ex Mode within 10 seconds of combat.
-- Get a Critical Hit within 10 seconds of combat.
-- Achieve Victory within 10 seconds of combat.
-- “Charge” your enemy within 10 seconds of combat.
-- Win without getting hit an HP Attack.
-- Win without taking damage.
-- Make sure your opponent doesn't take an EX-Orb.
-- Simply, achieve victory.
Section Credits
dexter1984
[2.4] What is a Rosetta Stone?
A Rosetta Stone unlocks an extra accessory slot for your character. There are many ways on acquiring one, like accumulating Destiny Points (7 DP) and Blue/Red Chests. However, those are limited to one per story.
To use it, you must navigate the PP Menu to the ECT area. There you must purchase the Slot Plus option using your Rosetta Stone and 1000 Gil. This will increase the slot on your character. And later on in Duel Colosseum, you'll be able to trade Wind Stone, Water Stone, and Life Stone for Rosetta Stones.
Section Credits
theglow
Unknown_PC
[2.5] What is the PP?
PP are points act like Gil, except they allow you purchase special things. This includes, villains, alternate costumes, extra bonuses in battle, and more! Usually gaining 10 PP per battle, however Story Mode is usually the best method of acquiring it.
Darksun45230
Posted 2/4/2009 1:50:40 PM
message detail [2.6] How do I unlock...?
In order to unlock these modes, you must complete the story modes of each character. This will unlock “Shade/Shadow Impulse,” and four chapter sequence in which you fight all the villains. At the end of this, you'll fight one on one with Chaos himself. Defeating him will complete Story Mode and unlock the modes mentioned below.
In order to unlock Chaos, you must complete “Inward Chaos.” A mode which boasts all twenty characters overpowered, and finally Chaos once more. It is by far the most difficult mode in the game. You cannot play as Chaos.
In order to unlock Shantotto, you must complete Distant Glory (Hero Mode) where you fight all the heroes and finally ending with Shantotto.
In order to unlock Gabranth, you must complete Distant Glory (Villain Mode) where you fight all the villains and finally ending with Gabranth.
In order to unlock Duel Colosseum, you must beat Shade Impulse.
Section Credits
pieisthebest
[2.7] What is Duel Colosseum?
Duel Colosseum is a great way of leveling your Heroes and Villains after the story has been said and done. It is also a place to challenge yourself, while grabbing goodies along the way. After selecting your character you must select a level range. These go from 1 - 30, 31 - 60, 61 - 90, and 91 - 130. The higher the level range, the rarer the rewards won. The first two options come unlocked, however you'll need PP to unlock the higher levels. (3rd and 4th one of the System Tab in PP shop)
There are two different areas, the Job Cards, the enemy cards you select to fight. The enemy cards are limited to three spaces which decreases if you lose. By defeating these enemies we can something called "medals." Medals are used to unlock items only available in the Colosseum.
You're also dealt a set of Job Cards. These come with various effects, here is a list.
Active/Instant-effect Cards:
Monk: The next Battle Card will become the weakest.
Dragoon: Discard a card at the selection area. Dragoon card will appear again.
Summoner: Force cards on the next hand to be all Treasure or Job cards.
Samurai: Remove all boss cards from the selection area.
Mime: Becomes a random Job Card.
Passive Cards:
Blue Mage: Increases the appearance rate of Job cards.
White Mage: Restore all HP after battle.
Black Mage: Increases the appearance rate of rare Battle cards.
Thief: Increases the appearance rate of Treasure cards.
Knight: Increases card selection area by 1. Effect will be lost after losing a battle.
Ninja: Losing a battle will not cause the player to lose medals or Card Luck.
Red Mage: Cards at the selection area will not be discarded.
Time Mage: Increases card Luck by 1.
Ranger: Earn more medals after battle.
Mystic Knight: Card Luck becomes easier to raise.
Chemist: Deactivates all status effects. Status cards will also not show up.
Status Cards
Imp: Cancels all effects from other Job cards (Chemist can override this card)
Mini: HP will not recover after battle. (White Mage can override this card)
Pig: Cuts current medals by half.
Toad: Treasure cards will not appear.
Section Credits
Unknown_PC (provided list)
Darksun45230
Posted 2/4/2009 1:51:15 PM
message detail [2.8] What are the Stages?
There will be various stages scattered across Dissidia. These stages take after places found in other Final Fantasy's (for example, Northern Crater.) Other stages are unlock-able, however for the most part they seem to be the same map with added traps and environmental factors.
Final Fantasy I
-- Chaos Shrine
Final Fantasy II
-- Pandemonium
Final Fantasy III
-- World of Darkness
Final Fantasy IV
-- The Moon (Lunar Surface.)
Final Fantasy V
-- Dimensional Castle
Final Fantasy VI
-- Tower Ruins
Final Fantasy VII
-- Northern Crater
Final Fantasy VIII
-- Ultimecia's Castle
Final Fantasy IX
-- Crystal World
Final Fantasy X
-- Dream Zanarkand/Inside Sin
There are two others, Sanctuary of Order and End of Chaos. There are also unlock-able stages, while being the same area, the place now comes with "gimmick" traps. Examples include Poison panels, shifting structures, and so on.
Darksun45230
Posted 2/4/2009 1:51:54 PM
message detail [3] Quick Play Mode
Quick Play Mode allows you to combat any character of your choosing. The villains however need to be unlocked using PP (500 PP Per) and Alternate Costumes (300 PP Per.) This is also an excellent place to train your character for Ad-Hoc fights with friends or just experiment.
[3.1] What is AP? How do I get more?
In order to master skills you must gain AP while the abilities are equipped to your character. An easy way to do this, is simply equipping your character with the same ability on a different slot. So when you go into battle, and gain 3 AP, it will be applied to both assigned abilities.
A way to get more AP is by completing AP Chance. By performing well (like sending an opponent into Break status in the first five seconds of combat) you can gain extra AP.
Other ways of gaining AP are purchasing AP Up in the PP Shop, and wearing armor that doubles the AP intake. And of course the Calender method. By pressing Square on the main menu, you bring up the Calender. According to the date you've set on your PSP, you'll be able to receive bonuses on a certain day out of the week.
Section Credits
LukeStrife5
oOXBladeXOo
[3.2] What is the customize menu?
This can be accessed either in Story or Quick Play Mode. Virtually allowing you to change your character from the ground up. By allowing you to pick their attacks, equipment, and abilities, you can maximize your character's effectiveness in combat.
[3.3] Attack Abilities
[3.3.1] Brave & HP Attacks
You have the ability to either attack their HP with single hitting HP attacks or stealing their attack power, called Brave, and adding on to your own with combo-able Brave attacks. The more Brave you have, the more damage you give with HP Attacks. In short, it's the key to victory.
When your opponent has taken all of your brave away, you are put into a state that is called 'Break'. While in 'Break' your HP attacks do not inflict any damage to your enemy, however this mode doesn't last long.
This is how the initial Brave pool amount if found:
(Your HP + Enemy HP)/5 = Brave Pool amount
The normal set-up allows characters to equip six Brave Attacks and six HP Attacks. Three on the ground, and three in the air. Along with that are passive attributes like “Ground Guard” and “Air Guard” that allow you to block attacks. Adding a high level of customization and versatility throughout your playing experience.
Pro-Tip:
-- Brave can help control the tide of battle.
-- The less Brave you have, the less damage you do.
-- Hitting walls will do damage to you equal to half of your opponent's Brave Points.
-- Breaking your foe's Brave Status increases your own Bravery
-- Using HP Attacks drops bravery, encouraging players to plan their Bravery attacks.
-- Along with physical attacks, spells are apart of your move-set. They fall under HP and Brave categories as well.
-- When you are hurt by the environment (eg. fall into the lava in the Zanarkand stage) one fifth of your brave is taken from your overall brave and it is placed into the brave pool.
-- When you put your enemy into 'Break', the amount in the brave pool is added to your brave. Then it is reset. If it the Brave pool amount is over the amount of brave at the start of the fight, it will reset to the original amount.
Section Credits
Ps_ProX2
Darksun45230
Posted 2/4/2009 1:52:49 PM
message detail [3.3.2] Abilities
These are divided into Action (Active), Support (Passive), and Extra Abilities (Misc.)
Action abilities like “Aerial Guard” and “Ground Guard” allow you to guard against oncoming blows. Give you extra jumps, extra speed, allow you to parry and even dash multiple times in mid-air. In short, they are abilities you use in battle.
Support abilities are passive abilities that's effects are not often seen. Like Lock-On, allows you to lock onto your enemy, or EX Lock-On which allows you to lock onto an EX-Core when it appears on the battlefield.
Extra abilities are bonus abilities. Abilities like EX Critical Up, make it more likely to induce a critical hit while in EX Mode. Or Turn EXP into HP which changes acquired experience into HP.
[3.4] Equipment
Equipment comes in five forms, weapon, gloves/armlet/bracer, helmet/hat, torso armor, and accessories which has it's own section. Starting equipment can be bought from the Shop Menu in customize menu as well. However as you move on, you'll find that in order to get the best equipment you must acquire materials to trade into shops. Some equipment provide extra benefits like doubling the acquired AP.
Accessories are equip-able three at a time, but can be extended via Rosetta Stone. Accessories provide extra benefits like increasing the amount your EX Gauge fills.
Section Credits
CloudXSoldier
[3.4.1] Proficiencies
Proficiencies are requirements to equip different weapons and equipment. Equipment your character normally wouldn't be able to equip, like swords and armor. Later on the "ECT" Tab unlocks these proficiencies. Here is a list of proficiencies and the required Lore item in the order seen:
Proficiencies
Sword - Warrior Lore
Dagger - Thief Lore
Great Sword - Knight Lore
Katana - Samurai
Spear - Dragoon
Axe - Berserker
Rod - Black Mage
Staff - White Mage
Throwing - Ninja
Combat/Melee - Monk
Instrument - Bard
Knife - Ninja
Shield - Knight
Bracers - Bard
Gauntlets - Samurai
Hat - Thief
Hair Ornament - White Mage
Helm - Berserker
Ribbon - Dancer
Cloth - Monk
Robe - Black Mage
Light Armor- Dragoon
Heavy Armor - Warrior
Mechanical Armor - Engineer
Screenshots for references, ignore the first two in picture 1 obviously:
i93.photobucket.com/album.../PSP/DDFF/shop_prof_1.png
i93.photobucket.com/album.../PSP/DDFF/shop_prof_2.png
i93.photobucket.com/album.../PSP/DDFF/shop_prof_3.png
Class Lores
Warrior
Thief
Knight
Dragoon
Berserker
Monk
Samurai
Bard
White Mage
Black Mage
Ninja
Dancer
Engineer
i93.photobucket.com/album.../PSP/DDFF/lore_list_1.png
i93.photobucket.com/album.../PSP/DDFF/lore_list_2.png
Section Credits
Unknown_PC (The whole section)
[3.5] Summons
In this menu, you're allowed equip summons. You're only allowed a certain amount at a time, and each summon activates at a specific time (Ex: when you “Break” your opponent or use an HP Attack.) Then of course there's manual which allows you summon them simply by pressing R + O during battle.
I've removed the list of summons, because Dissipedia has a better list. Check'em out.
dissidia.wikia.com/wiki/Summons
Darksun45230
Posted 2/4/2009 1:53:29 PM
message detail [3.6] EX Menu
EX Menu supplies the player with information concerning his EX Mode, EX Burst and his EX Bonus.
Around the map, certain items appear called EX-Cores. This fills up your EX meter. There are three types of EX cores. One-winged, Two-winged, and Four-winged. One-winged only fills about half a meter, Two-winged fills it almost completely, while Four-winged completely fills it.
When full, you can choose to shift into a state called EX-Mode via R + Square. This special mode increases the power of your character as well as provide EX-Bonuses. Which are basically special abilities that come with the mode.
When you use an HP Attack, you're given the chance to perform an EX-Burst. This special attack requires you to mash buttons, press them in tandem, or even rotate the joystick. Damage is dependent on how much Brave is stolen from the foe during the Burst. So if you're Brave is low, chances are you won't kill your opponent.
[3.7] Battle Rise
Battle Rise items are accessories that double as material items for trading at the shop. Right before a match, you can view which Battle Rise you can obtain (if any); each item will have a sword icon (the condition), the name of the item, and the percentage chance of obtaining it.
Conditions (seen so far):
Sword with BRK - Reduce your opponent's Brave past 0 to put them in "Break" status
Sword with Square icon - Connect with HP attacks
Sword with EX - Connect with an Ex Burst
Sword with BG - Slam your opponent into stage obstacles, walls, floors,etc.
Every time you fulfill the condition, you have a chance to obtain that item according to the percentage. Say for example, there was a an item with a BRK icon with 5.2%. Now every time you Break your opponent there's a 5.2% of getting said item. When you acquire the item, it will appear on the upper left screen and once more after the battle.
The Battle Rise menu lists the characters, the items, the conditions, the level requirements and the percentages. Because of the level requirements certain items cannot obtained until your opponent is around that level. After obtaining a character's Battle Rise item, you'll unlock their Battle Rise item for next tier. Meaning it will be at a higher level.
With each new item the shop will usually receive an update for Trade items. This is the only way to obtain certain equipment (including the ultimate gear for characters who have reached Level 100.) To unlock the Villains Battle Rise Items, you have to obtain at one Battle Rise Item from their respective heroes. You have to unlock the item in the Battle Rise menu in order to make it obtainable, otherwise no matter how many times you fight a character, they won't drop it.
In the PP Catalog, under the ECT tab there are two options on the top, “Increase Item Drop Rate” (30 PP) and “Increase Battle Rise percentage” (30 PP) which should help those hunting.
Section Credits
The above was written by Raiyoko. Note though, that I had to edit for shorter length.
[3.8] Missions
While not the missions you're used to in Crisis Core, Missions reward you for achieving certain things. For example, accumulating over two million Brave Points. You're rewarded an item for achieving said goal. You can see both the mission and reward through this menu.
[3.9] Shop
The place where you buy starting equipment for you character. At first you may not be able to afford much. As you battle, you'll acquire Gil which allows you to buy more. In other words, it acts like a Shop in Final Fantasy. As time marches on, you can trade materials for advance equipment.
Darksun45230
Posted 2/4/2009 1:54:11 PM
message detail [3.10] Options
The following are listed as they in-game. Note that some are grayed out because they require you to unlock them first. Like Command Menu by having that character beat the story.
Battle Tutorial
Opens tutorial pictures sometimes shown before battle, or part of the story. You can scroll using the left or right to access the ones you've unlocked.
Camera Control
Gives you the option to switch between normal camera control or reverse. I assume it inverts the camera controls.
Camera Control Horizontal
Gives you the option to switch between normal camera control and reverse. Once again, I assume it inverts the camera controls.
Camera Movement
Changes it from Auto to Manual and back again.
Character Movement
Allows you change whether or not your character moves by Joystick or D-Pad.
Camera Movement Speed
Changes the speed of which your camera moves.
Movie Subtitles
Switches on or off movie subtitles.
Lock-On Cursor
Switches on or off the Lock-On Cursor.
Target Marker Cursor
Switches on or off the Targer Marker Cursor.
Battle Lock-On
Allows you to Lock-On your opponent at the start of battle.
Battle Length Type
Determines the Battle Length between shoot, long, and random.
Battle Information
Changes the battle information given to normal, beginner, or off.
Background, Special Effects, and Voice Volume
Allows you to change the volume of the background, special effects, and voice volume.
Battle Mode
Changes the battle mode to either Action or Command.
Event Skip All
Skips events during story mode.
Battle Replay
Battle Replay options.
Data Save
Allows you to shut off automatic saving. (Not sure about this.)
Data Install
Data Install works the same as a PS3 Disc to the PS3 system. Install a portion of the memory onto the hardware. What's the benefit? Faster loading times! And who doesn't want that? There are three increments of Data Install, 245 megabytes, 373 megabytes, and 528 megabytes. There may be differences in the US version, however I doubt they're going to be monumental.
When doing Memory Stick Install, the game displays Final Fantasy V theme. It happened to be the developers (Takeshi) favorite game. Players can press the L or R triggers to make Chocobo and Moogle shouts!
Section Credits
DragonKnightv2
[3.11] Play Plan? What is that?
Upon starting the game, you'll be asked your play plan. This determines what items you'll receive as bonuses. The list goes as follows.
First Option: A little.
Second Option: Casually.
Third Option: Every hour on the hour.
A little: Your Chocobo starts finding items after fifteen battles.
Casually: Your Chocobo starts finding items after thirty battles.
Every hour on the hour: Your Chocobo starts finding items after sixty battles.
The longer it takes, the better the loot. For example, you get the Chocobo Hair (+20% exp, 30% chance the accessory will break) accessory from the 15 battle one. From the 30 battle one, I've gotten Chocobo Feather (+50% exp, 30% chance to break.) The Chocobo is viewable via Quick Battle menu.
Section Credits
crocco us
PunchDuce
Darksun45230
Posted 2/4/2009 1:55:20 PM
message detail [3.12] How do I get more EXP?
Accessories like Chocobo Hair help. That and aligned the Calender with your favorite day. The thing that helps the most I believe is fighting higher level characters. Of course this serves as a problem, how can we defeat them if they're stronger? In truth, there is no way to overpower a higher level enemy. Which is why we manipulate their AI, specifically, Exdeath's.
What you'll need is to go under "System" in the PP Menu and buy "CPU LV" caps. These will allow you to fight stronger enemies. You may not be able to buy up to one-hundred, but buy as high as you can. Next, you're going to need Exdeath (500 PP) and enter Quick Play Mode.
You're going to want to pick a character with good HP Attacks (Terra's "Flood" attack is a good example.) Depending on which character you choose for this method depends on the ease you're going to have gaining experience. After setting Exdeath's level, CPU level, and behavior (I always set it to max) enter battle.
Because of the flaw in Exdeath's AI, it's extraordinarily easy to manipulate it so you remain unscathed. Because hit with an HP Attack means a OHKO. What we want to do use only HP Attacks to drain his health. Why? With most characters (maybe all) Exdeath counters with Teleport. Depending on how fast you're attack is, you can end up hitting him.
Now, you can slowly chip away at his HP until dead or until you mess up and die (I've done this many times.) The alternative is using Magic Pot. There are two kinds of Magic Pots, one that activates after recovering Brave, and one you use manually. Should Exdeath's Teleport attack collide with you, it'll put you into "Break Status." This will give Exdeath 9999 Brave (or around there.) Using Magic Pot will copy that Brave onto yours, manual or automatic. Allowing us to OHKO Exdeath!
The flaw in this, is that Exdeath will also be looking to expel his Brave. In this case, it's best to get the hell out of his way. If you manage to unleash an HP Attack though, you'll be surprised to find you can go from one to one-hundred in a single battle.
[3.13] Any character specific strategies with the Exdeath trick?
There are a few. Note though, that some are easier to perform then others.
Warrior of Light
Use Shield Attack just as Exdeath's Teleport ring reaches you.
Garland
Spam his Air HP Attack, or try to time his HP Ground Attack around Teleport.
Firion
Spam the Bow HP Attack from a distance.
Emperor
At level 19 you gain Starfall. Try to gain some distance from Exdeath before trying this out.
Onion Knight
Attempt his Spinning Attack at earlier levels. Then try the Onion Knight's Fireball.
Cloud of Darkness
Try to time her Air HP Attack (dark energy balls) in an enclosed area.
Bartz
Use Onion Knights Spin Attack (Air HP attack) near Exdeath. Later on, you can use Terra's Flood attack.
Exdeath
Use Delta Attack just as Exdeath's Teleport ring reaches you.
Terra
Spam her HP Attack Flood.
Kefka
Use his Air HP Attack (the spawning triangles) at a distance.
Cloud Strife
Simply use Braver at the correct distance to counter Exdeath's Teleport on the ground.
Sephiroth
Attempt to catch Exdeath with his starting HP Attack Yatou Issen (the ground move.)
Squall Leonhart
You can use Squall's Air HP Attack after Exdeath's teleport. Or you can wait and get Revolver Drive.
Ultimecia
Use her Air HP Attack to charge the giant sphere. Move towards Exdeath until he's hit, then unleash. It's a guaranteed hit.
Zidane
Use his default Air HP Attack. It's not very accurate.
Anonymous
Posted on 2009-12-10 09:29:34 Score: 0 (vote Up/Down) (Report as spam)
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Darksun45230
Posted 2/4/2009 1:48:55 PM
message detail Fore note: This is a large compilation of information gathered for the purpose of informing the viewers of GameFAQs. If you feel this FAQ meets to your standards as Sticky material, then click Message Detail and scroll down to Request Sticky Topic.
Please don't post until after I have finished!
Dissidia: Final Fantasy
PSP
Copyright (c) 2009; Thomas Gazay
TABLE OF CONTENTS
[1] Game Information
[1.1] Version History
[1.2] Staff
[1.3] What is Dissidia?
[1.4] Will this be ported to America/Europe?
[1.5] Will this be ported to the PS2/PS3?
[1.6] What does Dissidia mean?
[1.7] Will this game have Infrastructure?
[1.8] Are there characters from Final Fantasy XIII?
[2] Story Mode
[2.1] What is Story Mode?
[2.2] Which Story should I do first?
[2.3] How do I get more Destiny Points?
[2.4] What is a Rosetta Stone?
[2.5] What is the PP?
[2.6] How do I unlock...?
[2.7] What is Duel Colosseum?
[3] Quick Play Mode
[3.1] What is AP? How do I get more?
[3.2] What is the customize menu?
[3.3] Attack Abilities
[3.3.1] Brave & HP Attacks
[3.3.2] Abilities
[3.4] Equipment
[3.4.1] Proficiencies
[3.5] Summons
[3.6] EX Menu
[3.7] Battle Rise
[3.8] Missions
[3.9] Shop
[3.10] Options
[3.11] Play Plan? What is that?
[3.12] How do I get more EXP?
[3.13] Any character specific strategies with the Exdeath trick?
[3.14] What is Command Battle?
[3.15] What are “Another Forms?”
[4] Ad-hoc
[4.1] What is Ad-Hoc Mode?
[4.2] What are Artifacts?
[4.3] What are Friend Cards?
[4.4] What is Museum Mode?
[4.5] What's the replay feature?
[5] Battle and Character's
[5.1] What is battle like?
[5.1.1] Terrain
[5.1.2] Styles & Stats
[5.2] Who are the Heroes?
[5.2.1] Warrior of Light -- “All-Rounder”
[5.2.2] Firion -- “Weapon Specialist”
[5.2.3] Onion Knight -- “Magic or Sword”
[5.2.4] Cecil -- “Style Maker”
[5.2.5] Bartz -- “Utility Player”
[5.2.6] Terra -- “Magic Master”
[5.2.7] Cloud -- “Smash & Blow”
[5.2.8] Squall -- “Combo Master”
[5.2.9] Zidane -- “Air Master”
[5.2.10] Tidus -- “Dodge Attacker”
[5.3] Who are the villains?
[5.3.1] Garland -- “Opposite Standard”
[5.3.2] Emperor Mateus -- “Trap Master”
[5.3.3] Cloud of Darkness -- “Wave Cannon Master”
[5.3.4] Golbez -- “Double Action”
[5.3.5] Exdeath -- “Guard Counter”
[5.3.6] Kefka -- “Trick Star”
[5.3.7] Sephiroth -- “Blade Master”
[5.3.8] Ultimecia -- “Magic Shooter”
[5.3.9] Kuja -- “Range Master”
[5.3.10] Jecht -- “Ultimate In-fighter”
[5.4] Who are the Guest Characters?
[5.4.1] Shantotto -- “Level-Up Magic”
[5.4.2] Gabranth -- "Ex Judge Magister"
[6] Credits
[1] Game Information
[1.1] Version History
0.01 - Needs criticism.
0.10 - Last Updated: 2/23/2008; list has been changed.
0.20 – Last Updated: 08/12/08
0.25 – Last Updated: 08/13/08; small correction.
0.50 – Last Updated 10/16/08; added information from TGS.
0.55 – Last Updated 10/17/08; revised.
0.75 – Last Updated 11/20/08; added new trailer, new pics, and other additions.
0.95 – Last Updated 12/15/08; heavy changes, including character information, story mode, and more!
1.00 - Last Updated 12/20/08; even more changes including in-depth game-play.
1.30 - Last Updated 2/04/08; added Exdeath trick, and Duel Colosseum, big thanks to Unknown_PC.
[1.2] Staff:
(Game Director) Yosuke Shiokawa
(Character Designer) Tetsuya Nomura
(Title Logo Designer) Yoshitaka Amano
(Composer) Takeharu Ishimoto
[1.3] Links:
Official Site JPN: www.square-enix.co.jp/dissidia/
Official Site US: na.square-enix.com/dissidia/
Translation site: dissidia.wikia.com/wiki/Dissidia_Wiki_-_Dissipedia
Darksun45230
Posted 2/4/2009 1:49:21 PM
message detail [1.3] What is Dissidia?
Dissidia is a Fighting game by SE (Square-Enix) which will cast the heroes of your favorite Final Fantasy. It combines the elements of a three-dimensional fighter with the gameplay elements of a Final Fantasy title. The characters have their own stats, equipment, and customizable attacks.
The story is centered around a war between the gods Chaos and Cosmos. Each have summoned the heroes and villains of Final Fantasy's I – X. The story itself seems to revolve around the Crystal.
[1.4] Will this be ported to America/Europe?
Without a doubt. Square-Enix has a large fan-base. They have every reason to port and no reasons not to. It's that simple.
The US date has already been announced for mid-2009.
[1.5] Will this be ported to the PS2/PS3?
I am dead certain that Dissidia will never be ported to either. Looking for a reason to buy a PSP? This is it.
[1.6] What does Dissidia mean?
It's Latin for conflict or disagreement. Square-Enix loves the Latin tongue.
[1.7] Does this game have Infrastructure?
Sadly no. We will have Ad-Hoc though, which will allow us to participate in Ad-Hoc Parties via PS3 or Xlink Kai via WiFi Adapter.
Do not ask questions regarding Xlink Kai! If you have any questions about using Xlink please refer to their forum on their website.
Their site: www.teamxlink.co.uk/
[1.8] Are there characters from Final Fantasy XIII?
No, because it would affect what the players saw in Final Fantasy XIII, the characters were removed from Dissidia process.
Darksun45230
Posted 2/4/2009 1:50:15 PM
message detail [2] Story Mode
[2.1] What is Story Mode?
Story Mode (the first option) allows you to play as one of the ten heroes of Final Fantasy. This is of course, after you go through a short tutorial. Villains don't have their own story as they piggy-back off heroes story.
You'll traverse a chessboard similar to the License or Sphere grid system. In this, you'll be able to fight "monsters", and obtain treasure chests. Battles accumulate PP which is used to unlock various things. You will need Destiny Points to expand and move onto the next square.
Destiny Points (DP) are earned in battle. You need at least one DP to move onto another square. With these points it's possible to get to items laying adjacent across said board. Ergo, making DP collection important. Clear Bonuses are dependent on how many DP you have.
Along with Item Squares there is your pawn (obviously) a boss pawn (usually the opposing side) Impassable Squares (until certain conditions are met) and Skill Squares (where you can use spells like Cure.)
[2.2] Which Story should I do first?
The one with your favorite character of course. However, each character's story is surrounded with a difficulty level. Here's a quick list. The stars determine the difficulty from easiest to hardest.
One Star - Cecil and Cloud
Two Stars - Firion and Tidus
Three Stars - Squall and Zidane
Four Stars - Onion Knight and Bartz
Five Stars - Warrior of Light and Terra
As you can see Cecil and Cloud are easier then Terra and Warrior of Light.
[2.3] How do I get more Destiny Points?
The benefits of receiving Destiny Points allot you special bonuses like the Rosetta Stone. In order to acquire more DP, you have to complete one of the requirements during battle in Story Mode.
-- Break Brave Mode within 10 seconds of combat.
-- Go into Ex Mode within 10 seconds of combat.
-- Get a Critical Hit within 10 seconds of combat.
-- Achieve Victory within 10 seconds of combat.
-- “Charge” your enemy within 10 seconds of combat.
-- Win without getting hit an HP Attack.
-- Win without taking damage.
-- Make sure your opponent doesn't take an EX-Orb.
-- Simply, achieve victory.
Section Credits
dexter1984
[2.4] What is a Rosetta Stone?
A Rosetta Stone unlocks an extra accessory slot for your character. There are many ways on acquiring one, like accumulating Destiny Points (7 DP) and Blue/Red Chests. However, those are limited to one per story.
To use it, you must navigate the PP Menu to the ECT area. There you must purchase the Slot Plus option using your Rosetta Stone and 1000 Gil. This will increase the slot on your character. And later on in Duel Colosseum, you'll be able to trade Wind Stone, Water Stone, and Life Stone for Rosetta Stones.
Section Credits
theglow
Unknown_PC
[2.5] What is the PP?
PP are points act like Gil, except they allow you purchase special things. This includes, villains, alternate costumes, extra bonuses in battle, and more! Usually gaining 10 PP per battle, however Story Mode is usually the best method of acquiring it.
Darksun45230
Posted 2/4/2009 1:50:40 PM
message detail [2.6] How do I unlock...?
In order to unlock these modes, you must complete the story modes of each character. This will unlock “Shade/Shadow Impulse,” and four chapter sequence in which you fight all the villains. At the end of this, you'll fight one on one with Chaos himself. Defeating him will complete Story Mode and unlock the modes mentioned below.
In order to unlock Chaos, you must complete “Inward Chaos.” A mode which boasts all twenty characters overpowered, and finally Chaos once more. It is by far the most difficult mode in the game. You cannot play as Chaos.
In order to unlock Shantotto, you must complete Distant Glory (Hero Mode) where you fight all the heroes and finally ending with Shantotto.
In order to unlock Gabranth, you must complete Distant Glory (Villain Mode) where you fight all the villains and finally ending with Gabranth.
In order to unlock Duel Colosseum, you must beat Shade Impulse.
Section Credits
pieisthebest
[2.7] What is Duel Colosseum?
Duel Colosseum is a great way of leveling your Heroes and Villains after the story has been said and done. It is also a place to challenge yourself, while grabbing goodies along the way. After selecting your character you must select a level range. These go from 1 - 30, 31 - 60, 61 - 90, and 91 - 130. The higher the level range, the rarer the rewards won. The first two options come unlocked, however you'll need PP to unlock the higher levels. (3rd and 4th one of the System Tab in PP shop)
There are two different areas, the Job Cards, the enemy cards you select to fight. The enemy cards are limited to three spaces which decreases if you lose. By defeating these enemies we can something called "medals." Medals are used to unlock items only available in the Colosseum.
You're also dealt a set of Job Cards. These come with various effects, here is a list.
Active/Instant-effect Cards:
Monk: The next Battle Card will become the weakest.
Dragoon: Discard a card at the selection area. Dragoon card will appear again.
Summoner: Force cards on the next hand to be all Treasure or Job cards.
Samurai: Remove all boss cards from the selection area.
Mime: Becomes a random Job Card.
Passive Cards:
Blue Mage: Increases the appearance rate of Job cards.
White Mage: Restore all HP after battle.
Black Mage: Increases the appearance rate of rare Battle cards.
Thief: Increases the appearance rate of Treasure cards.
Knight: Increases card selection area by 1. Effect will be lost after losing a battle.
Ninja: Losing a battle will not cause the player to lose medals or Card Luck.
Red Mage: Cards at the selection area will not be discarded.
Time Mage: Increases card Luck by 1.
Ranger: Earn more medals after battle.
Mystic Knight: Card Luck becomes easier to raise.
Chemist: Deactivates all status effects. Status cards will also not show up.
Status Cards
Imp: Cancels all effects from other Job cards (Chemist can override this card)
Mini: HP will not recover after battle. (White Mage can override this card)
Pig: Cuts current medals by half.
Toad: Treasure cards will not appear.
Section Credits
Unknown_PC (provided list)
Darksun45230
Posted 2/4/2009 1:51:15 PM
message detail [2.8] What are the Stages?
There will be various stages scattered across Dissidia. These stages take after places found in other Final Fantasy's (for example, Northern Crater.) Other stages are unlock-able, however for the most part they seem to be the same map with added traps and environmental factors.
Final Fantasy I
-- Chaos Shrine
Final Fantasy II
-- Pandemonium
Final Fantasy III
-- World of Darkness
Final Fantasy IV
-- The Moon (Lunar Surface.)
Final Fantasy V
-- Dimensional Castle
Final Fantasy VI
-- Tower Ruins
Final Fantasy VII
-- Northern Crater
Final Fantasy VIII
-- Ultimecia's Castle
Final Fantasy IX
-- Crystal World
Final Fantasy X
-- Dream Zanarkand/Inside Sin
There are two others, Sanctuary of Order and End of Chaos. There are also unlock-able stages, while being the same area, the place now comes with "gimmick" traps. Examples include Poison panels, shifting structures, and so on.
Darksun45230
Posted 2/4/2009 1:51:54 PM
message detail [3] Quick Play Mode
Quick Play Mode allows you to combat any character of your choosing. The villains however need to be unlocked using PP (500 PP Per) and Alternate Costumes (300 PP Per.) This is also an excellent place to train your character for Ad-Hoc fights with friends or just experiment.
[3.1] What is AP? How do I get more?
In order to master skills you must gain AP while the abilities are equipped to your character. An easy way to do this, is simply equipping your character with the same ability on a different slot. So when you go into battle, and gain 3 AP, it will be applied to both assigned abilities.
A way to get more AP is by completing AP Chance. By performing well (like sending an opponent into Break status in the first five seconds of combat) you can gain extra AP.
Other ways of gaining AP are purchasing AP Up in the PP Shop, and wearing armor that doubles the AP intake. And of course the Calender method. By pressing Square on the main menu, you bring up the Calender. According to the date you've set on your PSP, you'll be able to receive bonuses on a certain day out of the week.
Section Credits
LukeStrife5
oOXBladeXOo
[3.2] What is the customize menu?
This can be accessed either in Story or Quick Play Mode. Virtually allowing you to change your character from the ground up. By allowing you to pick their attacks, equipment, and abilities, you can maximize your character's effectiveness in combat.
[3.3] Attack Abilities
[3.3.1] Brave & HP Attacks
You have the ability to either attack their HP with single hitting HP attacks or stealing their attack power, called Brave, and adding on to your own with combo-able Brave attacks. The more Brave you have, the more damage you give with HP Attacks. In short, it's the key to victory.
When your opponent has taken all of your brave away, you are put into a state that is called 'Break'. While in 'Break' your HP attacks do not inflict any damage to your enemy, however this mode doesn't last long.
This is how the initial Brave pool amount if found:
(Your HP + Enemy HP)/5 = Brave Pool amount
The normal set-up allows characters to equip six Brave Attacks and six HP Attacks. Three on the ground, and three in the air. Along with that are passive attributes like “Ground Guard” and “Air Guard” that allow you to block attacks. Adding a high level of customization and versatility throughout your playing experience.
Pro-Tip:
-- Brave can help control the tide of battle.
-- The less Brave you have, the less damage you do.
-- Hitting walls will do damage to you equal to half of your opponent's Brave Points.
-- Breaking your foe's Brave Status increases your own Bravery
-- Using HP Attacks drops bravery, encouraging players to plan their Bravery attacks.
-- Along with physical attacks, spells are apart of your move-set. They fall under HP and Brave categories as well.
-- When you are hurt by the environment (eg. fall into the lava in the Zanarkand stage) one fifth of your brave is taken from your overall brave and it is placed into the brave pool.
-- When you put your enemy into 'Break', the amount in the brave pool is added to your brave. Then it is reset. If it the Brave pool amount is over the amount of brave at the start of the fight, it will reset to the original amount.
Section Credits
Ps_ProX2
Darksun45230
Posted 2/4/2009 1:52:49 PM
message detail [3.3.2] Abilities
These are divided into Action (Active), Support (Passive), and Extra Abilities (Misc.)
Action abilities like “Aerial Guard” and “Ground Guard” allow you to guard against oncoming blows. Give you extra jumps, extra speed, allow you to parry and even dash multiple times in mid-air. In short, they are abilities you use in battle.
Support abilities are passive abilities that's effects are not often seen. Like Lock-On, allows you to lock onto your enemy, or EX Lock-On which allows you to lock onto an EX-Core when it appears on the battlefield.
Extra abilities are bonus abilities. Abilities like EX Critical Up, make it more likely to induce a critical hit while in EX Mode. Or Turn EXP into HP which changes acquired experience into HP.
[3.4] Equipment
Equipment comes in five forms, weapon, gloves/armlet/bracer, helmet/hat, torso armor, and accessories which has it's own section. Starting equipment can be bought from the Shop Menu in customize menu as well. However as you move on, you'll find that in order to get the best equipment you must acquire materials to trade into shops. Some equipment provide extra benefits like doubling the acquired AP.
Accessories are equip-able three at a time, but can be extended via Rosetta Stone. Accessories provide extra benefits like increasing the amount your EX Gauge fills.
Section Credits
CloudXSoldier
[3.4.1] Proficiencies
Proficiencies are requirements to equip different weapons and equipment. Equipment your character normally wouldn't be able to equip, like swords and armor. Later on the "ECT" Tab unlocks these proficiencies. Here is a list of proficiencies and the required Lore item in the order seen:
Proficiencies
Sword - Warrior Lore
Dagger - Thief Lore
Great Sword - Knight Lore
Katana - Samurai
Spear - Dragoon
Axe - Berserker
Rod - Black Mage
Staff - White Mage
Throwing - Ninja
Combat/Melee - Monk
Instrument - Bard
Knife - Ninja
Shield - Knight
Bracers - Bard
Gauntlets - Samurai
Hat - Thief
Hair Ornament - White Mage
Helm - Berserker
Ribbon - Dancer
Cloth - Monk
Robe - Black Mage
Light Armor- Dragoon
Heavy Armor - Warrior
Mechanical Armor - Engineer
Screenshots for references, ignore the first two in picture 1 obviously:
i93.photobucket.com/album.../PSP/DDFF/shop_prof_1.png
i93.photobucket.com/album.../PSP/DDFF/shop_prof_2.png
i93.photobucket.com/album.../PSP/DDFF/shop_prof_3.png
Class Lores
Warrior
Thief
Knight
Dragoon
Berserker
Monk
Samurai
Bard
White Mage
Black Mage
Ninja
Dancer
Engineer
i93.photobucket.com/album.../PSP/DDFF/lore_list_1.png
i93.photobucket.com/album.../PSP/DDFF/lore_list_2.png
Section Credits
Unknown_PC (The whole section)
[3.5] Summons
In this menu, you're allowed equip summons. You're only allowed a certain amount at a time, and each summon activates at a specific time (Ex: when you “Break” your opponent or use an HP Attack.) Then of course there's manual which allows you summon them simply by pressing R + O during battle.
I've removed the list of summons, because Dissipedia has a better list. Check'em out.
dissidia.wikia.com/wiki/Summons
Darksun45230
Posted 2/4/2009 1:53:29 PM
message detail [3.6] EX Menu
EX Menu supplies the player with information concerning his EX Mode, EX Burst and his EX Bonus.
Around the map, certain items appear called EX-Cores. This fills up your EX meter. There are three types of EX cores. One-winged, Two-winged, and Four-winged. One-winged only fills about half a meter, Two-winged fills it almost completely, while Four-winged completely fills it.
When full, you can choose to shift into a state called EX-Mode via R + Square. This special mode increases the power of your character as well as provide EX-Bonuses. Which are basically special abilities that come with the mode.
When you use an HP Attack, you're given the chance to perform an EX-Burst. This special attack requires you to mash buttons, press them in tandem, or even rotate the joystick. Damage is dependent on how much Brave is stolen from the foe during the Burst. So if you're Brave is low, chances are you won't kill your opponent.
[3.7] Battle Rise
Battle Rise items are accessories that double as material items for trading at the shop. Right before a match, you can view which Battle Rise you can obtain (if any); each item will have a sword icon (the condition), the name of the item, and the percentage chance of obtaining it.
Conditions (seen so far):
Sword with BRK - Reduce your opponent's Brave past 0 to put them in "Break" status
Sword with Square icon - Connect with HP attacks
Sword with EX - Connect with an Ex Burst
Sword with BG - Slam your opponent into stage obstacles, walls, floors,etc.
Every time you fulfill the condition, you have a chance to obtain that item according to the percentage. Say for example, there was a an item with a BRK icon with 5.2%. Now every time you Break your opponent there's a 5.2% of getting said item. When you acquire the item, it will appear on the upper left screen and once more after the battle.
The Battle Rise menu lists the characters, the items, the conditions, the level requirements and the percentages. Because of the level requirements certain items cannot obtained until your opponent is around that level. After obtaining a character's Battle Rise item, you'll unlock their Battle Rise item for next tier. Meaning it will be at a higher level.
With each new item the shop will usually receive an update for Trade items. This is the only way to obtain certain equipment (including the ultimate gear for characters who have reached Level 100.) To unlock the Villains Battle Rise Items, you have to obtain at one Battle Rise Item from their respective heroes. You have to unlock the item in the Battle Rise menu in order to make it obtainable, otherwise no matter how many times you fight a character, they won't drop it.
In the PP Catalog, under the ECT tab there are two options on the top, “Increase Item Drop Rate” (30 PP) and “Increase Battle Rise percentage” (30 PP) which should help those hunting.
Section Credits
The above was written by Raiyoko. Note though, that I had to edit for shorter length.
[3.8] Missions
While not the missions you're used to in Crisis Core, Missions reward you for achieving certain things. For example, accumulating over two million Brave Points. You're rewarded an item for achieving said goal. You can see both the mission and reward through this menu.
[3.9] Shop
The place where you buy starting equipment for you character. At first you may not be able to afford much. As you battle, you'll acquire Gil which allows you to buy more. In other words, it acts like a Shop in Final Fantasy. As time marches on, you can trade materials for advance equipment.
Darksun45230
Posted 2/4/2009 1:54:11 PM
message detail [3.10] Options
The following are listed as they in-game. Note that some are grayed out because they require you to unlock them first. Like Command Menu by having that character beat the story.
Battle Tutorial
Opens tutorial pictures sometimes shown before battle, or part of the story. You can scroll using the left or right to access the ones you've unlocked.
Camera Control
Gives you the option to switch between normal camera control or reverse. I assume it inverts the camera controls.
Camera Control Horizontal
Gives you the option to switch between normal camera control and reverse. Once again, I assume it inverts the camera controls.
Camera Movement
Changes it from Auto to Manual and back again.
Character Movement
Allows you change whether or not your character moves by Joystick or D-Pad.
Camera Movement Speed
Changes the speed of which your camera moves.
Movie Subtitles
Switches on or off movie subtitles.
Lock-On Cursor
Switches on or off the Lock-On Cursor.
Target Marker Cursor
Switches on or off the Targer Marker Cursor.
Battle Lock-On
Allows you to Lock-On your opponent at the start of battle.
Battle Length Type
Determines the Battle Length between shoot, long, and random.
Battle Information
Changes the battle information given to normal, beginner, or off.
Background, Special Effects, and Voice Volume
Allows you to change the volume of the background, special effects, and voice volume.
Battle Mode
Changes the battle mode to either Action or Command.
Event Skip All
Skips events during story mode.
Battle Replay
Battle Replay options.
Data Save
Allows you to shut off automatic saving. (Not sure about this.)
Data Install
Data Install works the same as a PS3 Disc to the PS3 system. Install a portion of the memory onto the hardware. What's the benefit? Faster loading times! And who doesn't want that? There are three increments of Data Install, 245 megabytes, 373 megabytes, and 528 megabytes. There may be differences in the US version, however I doubt they're going to be monumental.
When doing Memory Stick Install, the game displays Final Fantasy V theme. It happened to be the developers (Takeshi) favorite game. Players can press the L or R triggers to make Chocobo and Moogle shouts!
Section Credits
DragonKnightv2
[3.11] Play Plan? What is that?
Upon starting the game, you'll be asked your play plan. This determines what items you'll receive as bonuses. The list goes as follows.
First Option: A little.
Second Option: Casually.
Third Option: Every hour on the hour.
A little: Your Chocobo starts finding items after fifteen battles.
Casually: Your Chocobo starts finding items after thirty battles.
Every hour on the hour: Your Chocobo starts finding items after sixty battles.
The longer it takes, the better the loot. For example, you get the Chocobo Hair (+20% exp, 30% chance the accessory will break) accessory from the 15 battle one. From the 30 battle one, I've gotten Chocobo Feather (+50% exp, 30% chance to break.) The Chocobo is viewable via Quick Battle menu.
Section Credits
crocco us
PunchDuce
Darksun45230
Posted 2/4/2009 1:55:20 PM
message detail [3.12] How do I get more EXP?
Accessories like Chocobo Hair help. That and aligned the Calender with your favorite day. The thing that helps the most I believe is fighting higher level characters. Of course this serves as a problem, how can we defeat them if they're stronger? In truth, there is no way to overpower a higher level enemy. Which is why we manipulate their AI, specifically, Exdeath's.
What you'll need is to go under "System" in the PP Menu and buy "CPU LV" caps. These will allow you to fight stronger enemies. You may not be able to buy up to one-hundred, but buy as high as you can. Next, you're going to need Exdeath (500 PP) and enter Quick Play Mode.
You're going to want to pick a character with good HP Attacks (Terra's "Flood" attack is a good example.) Depending on which character you choose for this method depends on the ease you're going to have gaining experience. After setting Exdeath's level, CPU level, and behavior (I always set it to max) enter battle.
Because of the flaw in Exdeath's AI, it's extraordinarily easy to manipulate it so you remain unscathed. Because hit with an HP Attack means a OHKO. What we want to do use only HP Attacks to drain his health. Why? With most characters (maybe all) Exdeath counters with Teleport. Depending on how fast you're attack is, you can end up hitting him.
Now, you can slowly chip away at his HP until dead or until you mess up and die (I've done this many times.) The alternative is using Magic Pot. There are two kinds of Magic Pots, one that activates after recovering Brave, and one you use manually. Should Exdeath's Teleport attack collide with you, it'll put you into "Break Status." This will give Exdeath 9999 Brave (or around there.) Using Magic Pot will copy that Brave onto yours, manual or automatic. Allowing us to OHKO Exdeath!
The flaw in this, is that Exdeath will also be looking to expel his Brave. In this case, it's best to get the hell out of his way. If you manage to unleash an HP Attack though, you'll be surprised to find you can go from one to one-hundred in a single battle.
[3.13] Any character specific strategies with the Exdeath trick?
There are a few. Note though, that some are easier to perform then others.
Warrior of Light
Use Shield Attack just as Exdeath's Teleport ring reaches you.
Garland
Spam his Air HP Attack, or try to time his HP Ground Attack around Teleport.
Firion
Spam the Bow HP Attack from a distance.
Emperor
At level 19 you gain Starfall. Try to gain some distance from Exdeath before trying this out.
Onion Knight
Attempt his Spinning Attack at earlier levels. Then try the Onion Knight's Fireball.
Cloud of Darkness
Try to time her Air HP Attack (dark energy balls) in an enclosed area.
Bartz
Use Onion Knights Spin Attack (Air HP attack) near Exdeath. Later on, you can use Terra's Flood attack.
Exdeath
Use Delta Attack just as Exdeath's Teleport ring reaches you.
Terra
Spam her HP Attack Flood.
Kefka
Use his Air HP Attack (the spawning triangles) at a distance.
Cloud Strife
Simply use Braver at the correct distance to counter Exdeath's Teleport on the ground.
Sephiroth
Attempt to catch Exdeath with his starting HP Attack Yatou Issen (the ground move.)
Squall Leonhart
You can use Squall's Air HP Attack after Exdeath's teleport. Or you can wait and get Revolver Drive.
Ultimecia
Use her Air HP Attack to charge the giant sphere. Move towards Exdeath until he's hit, then unleash. It's a guaranteed hit.
Zidane
Use his default Air HP Attack. It's not very accurate.~Read Before Posting~ Ver. 1.30
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Darksun45230
Posted 2/4/2009 1:48:55 PM
message detail Fore note: This is a large compilation of information gathered for the purpose of informing the viewers of GameFAQs. If you feel this FAQ meets to your standards as Sticky material, then click Message Detail and scroll down to Request Sticky Topic.
Please don't post until after I have finished!
Dissidia: Final Fantasy
PSP
Copyright (c) 2009; Thomas Gazay
TABLE OF CONTENTS
[1] Game Information
[1.1] Version History
[1.2] Staff
[1.3] What is Dissidia?
[1.4] Will this be ported to America/Europe?
[1.5] Will this be ported to the PS2/PS3?
[1.6] What does Dissidia mean?
[1.7] Will this game have Infrastructure?
[1.8] Are there characters from Final Fantasy XIII?
[2] Story Mode
[2.1] What is Story Mode?
[2.2] Which Story should I do first?
[2.3] How do I get more Destiny Points?
[2.4] What is a Rosetta Stone?
[2.5] What is the PP?
[2.6] How do I unlock...?
[2.7] What is Duel Colosseum?
[3] Quick Play Mode
[3.1] What is AP? How do I get more?
[3.2] What is the customize menu?
[3.3] Attack Abilities
[3.3.1] Brave & HP Attacks
[3.3.2] Abilities
[3.4] Equipment
[3.4.1] Proficiencies
[3.5] Summons
[3.6] EX Menu
[3.7] Battle Rise
[3.8] Missions
[3.9] Shop
[3.10] Options
[3.11] Play Plan? What is that?
[3.12] How do I get more EXP?
[3.13] Any character specific strategies with the Exdeath trick?
[3.14] What is Command Battle?
[3.15] What are “Another Forms?”
[4] Ad-hoc
[4.1] What is Ad-Hoc Mode?
[4.2] What are Artifacts?
[4.3] What are Friend Cards?
[4.4] What is Museum Mode?
[4.5] What's the replay feature?
[5] Battle and Character's
[5.1] What is battle like?
[5.1.1] Terrain
[5.1.2] Styles & Stats
[5.2] Who are the Heroes?
[5.2.1] Warrior of Light -- “All-Rounder”
[5.2.2] Firion -- “Weapon Specialist”
[5.2.3] Onion Knight -- “Magic or Sword”
[5.2.4] Cecil -- “Style Maker”
[5.2.5] Bartz -- “Utility Player”
[5.2.6] Terra -- “Magic Master”
[5.2.7] Cloud -- “Smash & Blow”
[5.2.8] Squall -- “Combo Master”
[5.2.9] Zidane -- “Air Master”
[5.2.10] Tidus -- “Dodge Attacker”
[5.3] Who are the villains?
[5.3.1] Garland -- “Opposite Standard”
[5.3.2] Emperor Mateus -- “Trap Master”
[5.3.3] Cloud of Darkness -- “Wave Cannon Master”
[5.3.4] Golbez -- “Double Action”
[5.3.5] Exdeath -- “Guard Counter”
[5.3.6] Kefka -- “Trick Star”
[5.3.7] Sephiroth -- “Blade Master”
[5.3.8] Ultimecia -- “Magic Shooter”
[5.3.9] Kuja -- “Range Master”
[5.3.10] Jecht -- “Ultimate In-fighter”
[5.4] Who are the Guest Characters?
[5.4.1] Shantotto -- “Level-Up Magic”
[5.4.2] Gabranth -- "Ex Judge Magister"
[6] Credits
[1] Game Information
[1.1] Version History
0.01 - Needs criticism.
0.10 - Last Updated: 2/23/2008; list has been changed.
0.20 – Last Updated: 08/12/08
0.25 – Last Updated: 08/13/08; small correction.
0.50 – Last Updated 10/16/08; added information from TGS.
0.55 – Last Updated 10/17/08; revised.
0.75 – Last Updated 11/20/08; added new trailer, new pics, and other additions.
0.95 – Last Updated 12/15/08; heavy changes, including character information, story mode, and more!
1.00 - Last Updated 12/20/08; even more changes including in-depth game-play.
1.30 - Last Updated 2/04/08; added Exdeath trick, and Duel Colosseum, big thanks to Unknown_PC.
[1.2] Staff:
(Game Director) Yosuke Shiokawa
(Character Designer) Tetsuya Nomura
(Title Logo Designer) Yoshitaka Amano
(Composer) Takeharu Ishimoto
[1.3] Links:
Official Site JPN: www.square-enix.co.jp/dissidia/
Official Site US: na.square-enix.com/dissidia/
Translation site: dissidia.wikia.com/wiki/Dissidia_Wiki_-_Dissipedia
Darksun45230
Posted 2/4/2009 1:49:21 PM
message detail [1.3] What is Dissidia?
Dissidia is a Fighting game by SE (Square-Enix) which will cast the heroes of your favorite Final Fantasy. It combines the elements of a three-dimensional fighter with the gameplay elements of a Final Fantasy title. The characters have their own stats, equipment, and customizable attacks.
The story is centered around a war between the gods Chaos and Cosmos. Each have summoned the heroes and villains of Final Fantasy's I – X. The story itself see
Anonymous >> #3379
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Anonymous
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Anonymous
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that dude in the gray shorts is checking her out
Anonymous
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*I wonder who I should fuck*
that's what she's thinking
Anonymous
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~Read Before Posting~ Ver. 1.30
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Darksun45230
Posted 2/4/2009 1:48:55 PM
message detail Fore note: This is a large compilation of information gathered for the purpose of informing the viewers of GameFAQs. If you feel this FAQ meets to your standards as Sticky material, then click Message Detail and scroll down to Request Sticky Topic.
Please don't post until after I have finished!
Dissidia: Final Fantasy
PSP
Copyright (c) 2009; Thomas Gazay
TABLE OF CONTENTS
[1] Game Information
[1.1] Version History
[1.2] Staff
[1.3] What is Dissidia?
[1.4] Will this be ported to America/Europe?
[1.5] Will this be ported to the PS2/PS3?
[1.6] What does Dissidia mean?
[1.7] Will this game have Infrastructure?
[1.8] Are there characters from Final Fantasy XIII?
[2] Story Mode
[2.1] What is Story Mode?
[2.2] Which Story should I do first?
[2.3] How do I get more Destiny Points?
[2.4] What is a Rosetta Stone?
[2.5] What is the PP?
[2.6] How do I unlock...?
[2.7] What is Duel Colosseum?
[3] Quick Play Mode
[3.1] What is AP? How do I get more?
[3.2] What is the customize menu?
[3.3] Attack Abilities
[3.3.1] Brave & HP Attacks
[3.3.2] Abilities
[3.4] Equipment
[3.4.1] Proficiencies
[3.5] Summons
[3.6] EX Menu
[3.7] Battle Rise
[3.8] Missions
[3.9] Shop
[3.10] Options
[3.11] Play Plan? What is that?
[3.12] How do I get more EXP?
[3.13] Any character specific strategies with the Exdeath trick?
[3.14] What is Command Battle?
[3.15] What are “Another Forms?”
[4] Ad-hoc
[4.1] What is Ad-Hoc Mode?
[4.2] What are Artifacts?
[4.3] What are Friend Cards?
[4.4] What is Museum Mode?
[4.5] What's the replay feature?
[5] Battle and Character's
[5.1] What is battle like?
[5.1.1] Terrain
[5.1.2] Styles & Stats
[5.2] Who are the Heroes?
[5.2.1] Warrior of Light -- “All-Rounder”
[5.2.2] Firion -- “Weapon Specialist”
[5.2.3] Onion Knight -- “Magic or Sword”
[5.2.4] Cecil -- “Style Maker”
[5.2.5] Bartz -- “Utility Player”
[5.2.6] Terra -- “Magic Master”
[5.2.7] Cloud -- “Smash & Blow”
[5.2.8] Squall -- “Combo Master”
[5.2.9] Zidane -- “Air Master”
[5.2.10] Tidus -- “Dodge Attacker”
[5.3] Who are the villains?
[5.3.1] Garland -- “Opposite Standard”
[5.3.2] Emperor Mateus -- “Trap Master”
[5.3.3] Cloud of Darkness -- “Wave Cannon Master”
[5.3.4] Golbez -- “Double Action”
[5.3.5] Exdeath -- “Guard Counter”
[5.3.6] Kefka -- “Trick Star”
[5.3.7] Sephiroth -- “Blade Master”
[5.3.8] Ultimecia -- “Magic Shooter”
[5.3.9] Kuja -- “Range Master”
[5.3.10] Jecht -- “Ultimate In-fighter”
[5.4] Who are the Guest Characters?
[5.4.1] Shantotto -- “Level-Up Magic”
[5.4.2] Gabranth -- "Ex Judge Magister"
[6] Credits
[1] Game Information
[1.1] Version History
0.01 - Needs criticism.
0.10 - Last Updated: 2/23/2008; list has been changed.
0.20 – Last Updated: 08/12/08
0.25 – Last Updated: 08/13/08; small correction.
0.50 – Last Updated 10/16/08; added information from TGS.
0.55 – Last Updated 10/17/08; revised.
0.75 – Last Updated 11/20/08; added new trailer, new pics, and other additions.
0.95 – Last Updated 12/15/08; heavy changes, including character information, story mode, and more!
1.00 - Last Updated 12/20/08; even more changes including in-depth game-play.
1.30 - Last Updated 2/04/08; added Exdeath trick, and Duel Colosseum, big thanks to Unknown_PC.
[1.2] Staff:
(Game Director) Yosuke Shiokawa
(Character Designer) Tetsuya Nomura
(Title Logo Designer) Yoshitaka Amano
(Composer) Takeharu Ishimoto
[1.3] Links:
Official Site JPN: www.square-enix.co.jp/dissidia/
Official Site US: na.square-enix.com/dissidia/
Translation site: dissidia.wikia.com/wiki/Dissidia_Wiki_-_Dissipedia
Darksun45230
Posted 2/4/2009 1:49:21 PM
message detail [1.3] What is Dissidia?
Dissidia is a Fighting game by SE (Square-Enix) which will cast the heroes of your favorite Final Fantasy. It combines the elements of a three-dimensional fighter with the gameplay elements of a Final Fantasy title. The characters have their own stats, equipment, and customizable attacks.
The story is centered around a war between the gods Chaos and Cosmos. Each have summoned the heroes and villains of Final Fantasy's I – X. The story itself seems to revolve around the Crystal.
[1.4] Will this be ported to America/Europe?
Without a doubt. Square-Enix has a large fan-base. They have every reason to port and no reasons not to. It's that simple.
The US date has already been announced for mid-2009.
[1.5] Will this be ported to the PS2/PS3?
I am dead certain that Dissidia will never be ported to either. Looking for a reason to buy a PSP? This is it.
[1.6] What does Dissidia mean?
It's Latin for conflict or disagreement. Square-Enix loves the Latin tongue.
[1.7] Does this game have Infrastructure?
Sadly no. We will have Ad-Hoc though, which will allow us to participate in Ad-Hoc Parties via PS3 or Xlink Kai via WiFi Adapter.
Do not ask questions regarding Xlink Kai! If you have any questions about using Xlink please refer to their forum on their website.
Their site: www.teamxlink.co.uk/
[1.8] Are there characters from Final Fantasy XIII?
No, because it would affect what the players saw in Final Fantasy XIII, the characters were removed from Dissidia process.
Darksun45230
Posted 2/4/2009 1:50:15 PM
message detail [2] Story Mode
[2.1] What is Story Mode?
Story Mode (the first option) allows you to play as one of the ten heroes of Final Fantasy. This is of course, after you go through a short tutorial. Villains don't have their own story as they piggy-back off heroes story.
You'll traverse a chessboard similar to the License or Sphere grid system. In this, you'll be able to fight "monsters", and obtain treasure chests. Battles accumulate PP which is used to unlock various things. You will need Destiny Points to expand and move onto the next square.
Destiny Points (DP) are earned in battle. You need at least one DP to move onto another square. With these points it's possible to get to items laying adjacent across said board. Ergo, making DP collection important. Clear Bonuses are dependent on how many DP you have.
Along with Item Squares there is your pawn (obviously) a boss pawn (usually the opposing side) Impassable Squares (until certain conditions are met) and Skill Squares (where you can use spells like Cure.)
[2.2] Which Story should I do first?
The one with your favorite character of course. However, each character's story is surrounded with a difficulty level. Here's a quick list. The stars determine the difficulty from easiest to hardest.
One Star - Cecil and Cloud
Two Stars - Firion and Tidus
Three Stars - Squall and Zidane
Four Stars - Onion Knight and Bartz
Five Stars - Warrior of Light and Terra
As you can see Cecil and Cloud are easier then Terra and Warrior of Light.
[2.3] How do I get more Destiny Points?
The benefits of receiving Destiny Points allot you special bonuses like the Rosetta Stone. In order to acquire more DP, you have to complete one of the requirements during battle in Story Mode.
-- Break Brave Mode within 10 seconds of combat.
-- Go into Ex Mode within 10 seconds of combat.
-- Get a Critical Hit within 10 seconds of combat.
-- Achieve Victory within 10 seconds of combat.
-- “Charge” your enemy within 10 seconds of combat.
-- Win without getting hit an HP Attack.
-- Win without taking damage.
-- Make sure your opponent doesn't take an EX-Orb.
-- Simply, achieve victory.
Section Credits
dexter1984
[2.4] What is a Rosetta Stone?
A Rosetta Stone unlocks an extra accessory slot for your character. There are many ways on acquiring one, like accumulating Destiny Points (7 DP) and Blue/Red Chests. However, those are limited to one per story.
To use it, you must navigate the PP Menu to the ECT area. There you must purchase the Slot Plus option using your Rosetta Stone and 1000 Gil. This will increase the slot on your character. And later on in Duel Colosseum, you'll be able to trade Wind Stone, Water Stone, and Life Stone for Rosetta Stones.
Section Credits
theglow
Unknown_PC
[2.5] What is the PP?
PP are points act like Gil, except they allow you purchase special things. This includes, villains, alternate costumes, extra bonuses in battle, and more! Usually gaining 10 PP per battle, however Story Mode is usually the best method of acquiring it.
Darksun45230
Posted 2/4/2009 1:50:40 PM
message detail [2.6] How do I unlock...?
In order to unlock these modes, you must complete the story modes of each character. This will unlock “Shade/Shadow Impulse,” and four chapter sequence in which you fight all the villains. At the end of this, you'll fight one on one with Chaos himself. Defeating him will complete Story Mode and unlock the modes mentioned below.
In order to unlock Chaos, you must complete “Inward Chaos.” A mode which boasts all twenty characters overpowered, and finally Chaos once more. It is by far the most difficult mode in the game. You cannot play as Chaos.
In order to unlock Shantotto, you must complete Distant Glory (Hero Mode) where you fight all the heroes and finally ending with Shantotto.
In order to unlock Gabranth, you must complete Distant Glory (Villain Mode) where you fight all the villains and finally ending with Gabranth.
In order to unlock Duel Colosseum, you must beat Shade Impulse.
Section Credits
pieisthebest
[2.7] What is Duel Colosseum?
Duel Colosseum is a great way of leveling your Heroes and Villains after the story has been said and done. It is also a place to challenge yourself, while grabbing goodies along the way. After selecting your character you must select a level range. These go from 1 - 30, 31 - 60, 61 - 90, and 91 - 130. The higher the level range, the rarer the rewards won. The first two options come unlocked, however you'll need PP to unlock the higher levels. (3rd and 4th one of the System Tab in PP shop)
There are two different areas, the Job Cards, the enemy cards you select to fight. The enemy cards are limited to three spaces which decreases if you lose. By defeating these enemies we can something called "medals." Medals are used to unlock items only available in the Colosseum.
You're also dealt a set of Job Cards. These come with various effects, here is a list.
Active/Instant-effect Cards:
Monk: The next Battle Card will become the weakest.
Dragoon: Discard a card at the selection area. Dragoon card will appear again.
Summoner: Force cards on the next hand to be all Treasure or Job cards.
Samurai: Remove all boss cards from the selection area.
Mime: Becomes a random Job Card.
Passive Cards:
Blue Mage: Increases the appearance rate of Job cards.
White Mage: Restore all HP after battle.
Black Mage: Increases the appearance rate of rare Battle cards.
Thief: Increases the appearance rate of Treasure cards.
Knight: Increases card selection area by 1. Effect will be lost after losing a battle.
Ninja: Losing a battle will not cause the player to lose medals or Card Luck.
Red Mage: Cards at the selection area will not be discarded.
Time Mage: Increases card Luck by 1.
Ranger: Earn more medals after battle.
Mystic Knight: Card Luck becomes easier to raise.
Chemist: Deactivates all status effects. Status cards will also not show up.
Status Cards
Imp: Cancels all effects from other Job cards (Chemist can override this card)
Mini: HP will not recover after battle. (White Mage can override this card)
Pig: Cuts current medals by half.
Toad: Treasure cards will not appear.
Section Credits
Unknown_PC (provided list)
Darksun45230
Posted 2/4/2009 1:51:15 PM
message detail [2.8] What are the Stages?
There will be various stages scattered across Dissidia. These stages take after places found in other Final Fantasy's (for example, Northern Crater.) Other stages are unlock-able, however for the most part they seem to be the same map with added traps and environmental factors.
Final Fantasy I
-- Chaos Shrine
Final Fantasy II
-- Pandemonium
Final Fantasy III
-- World of Darkness
Final Fantasy IV
-- The Moon (Lunar Surface.)
Final Fantasy V
-- Dimensional Castle
Final Fantasy VI
-- Tower Ruins
Final Fantasy VII
-- Northern Crater
Final Fantasy VIII
-- Ultimecia's Castle
Final Fantasy IX
-- Crystal World
Final Fantasy X
-- Dream Zanarkand/Inside Sin
There are two others, Sanctuary of Order and End of Chaos. There are also unlock-able stages, while being the same area, the place now comes with "gimmick" traps. Examples include Poison panels, shifting structures, and so on.
Darksun45230
Posted 2/4/2009 1:51:54 PM
message detail [3] Quick Play Mode
Quick Play Mode allows you to combat any character of your choosing. The villains however need to be unlocked using PP (500 PP Per) and Alternate Costumes (300 PP Per.) This is also an excellent place to train your character for Ad-Hoc fights with friends or just experiment.
[3.1] What is AP? How do I get more?
In order to master skills you must gain AP while the abilities are equipped to your character. An easy way to do this, is simply equipping your character with the same ability on a different slot. So when you go into battle, and gain 3 AP, it will be applied to both assigned abilities.
A way to get more AP is by completing AP Chance. By performing well (like sending an opponent into Break status in the first five seconds of combat) you can gain extra AP.
Other ways of gaining AP are purchasing AP Up in the PP Shop, and wearing armor that doubles the AP intake. And of course the Calender method. By pressing Square on the main menu, you bring up the Calender. According to the date you've set on your PSP, you'll be able to receive bonuses on a certain day out of the week.
Section Credits
LukeStrife5
oOXBladeXOo
[3.2] What is the customize menu?
This can be accessed either in Story or Quick Play Mode. Virtually allowing you to change your character from the ground up. By allowing you to pick their attacks, equipment, and abilities, you can maximize your character's effectiveness in combat.
[3.3] Attack Abilities
[3.3.1] Brave & HP Attacks
You have the ability to either attack their HP with single hitting HP attacks or stealing their attack power, called Brave, and adding on to your own with combo-able Brave attacks. The more Brave you have, the more damage you give with HP Attacks. In short, it's the key to victory.
When your opponent has taken all of your brave away, you are put into a state that is called 'Break'. While in 'Break' your HP attacks do not inflict any damage to your enemy, however this mode doesn't last long.
This is how the initial Brave pool amount if found:
(Your HP + Enemy HP)/5 = Brave Pool amount
The normal set-up allows characters to equip six Brave Attacks and six HP Attacks. Three on the ground, and three in the air. Along with that are passive attributes like “Ground Guard” and “Air Guard” that allow you to block attacks. Adding a high level of customization and versatility throughout your playing experience.
Pro-Tip:
-- Brave can help control the tide of battle.
-- The less Brave you have, the less damage you do.
-- Hitting walls will do damage to you equal to half of your opponent's Brave Points.
-- Breaking your foe's Brave Status increases your own Bravery
-- Using HP Attacks drops bravery, encouraging players to plan their Bravery attacks.
-- Along with physical attacks, spells are apart of your move-set. They fall under HP and Brave categories as well.
-- When you are hurt by the environment (eg. fall into the lava in the Zanarkand stage) one fifth of your brave is taken from your overall brave and it is placed into the brave pool.
-- When you put your enemy into 'Break', the amount in the brave pool is added to your brave. Then it is reset. If it the Brave pool amount is over the amount of brave at the start of the fight, it will reset to the original amount.
Section Credits
Ps_ProX2
Darksun45230
Posted 2/4/2009 1:52:49 PM
message detail [3.3.2] Abilities
These are divided into Action (Active), Support (Passive), and Extra Abilities (Misc.)
Action abilities like “Aerial Guard” and “Ground Guard” allow you to guard against oncoming blows. Give you extra jumps, extra speed, allow you to parry and even dash multiple times in mid-air. In short, they are abilities you use in battle.
Support abilities are passive abilities that's effects are not often seen. Like Lock-On, allows you to lock onto your enemy, or EX Lock-On which allows you to lock onto an EX-Core when it appears on the battlefield.
Extra abilities are bonus abilities. Abilities like EX Critical Up, make it more likely to induce a critical hit while in EX Mode. Or Turn EXP into HP which changes acquired experience into HP.
[3.4] Equipment
Equipment comes in five forms, weapon, gloves/armlet/bracer, helmet/hat, torso armor, and accessories which has it's own section. Starting equipment can be bought from the Shop Menu in customize menu as well. However as you move on, you'll find that in order to get the best equipment you must acquire materials to trade into shops. Some equipment provide extra benefits like doubling the acquired AP.
Accessories are equip-able three at a time, but can be extended via Rosetta Stone. Accessories provide extra benefits like increasing the amount your EX Gauge fills.
Section Credits
CloudXSoldier
[3.4.1] Proficiencies
Proficiencies are requirements to equip different weapons and equipment. Equipment your character normally wouldn't be able to equip, like swords and armor. Later on the "ECT" Tab unlocks these proficiencies. Here is a list of proficiencies and the required Lore item in the order seen:
Proficiencies
Sword - Warrior Lore
Dagger - Thief Lore
Great Sword - Knight Lore
Katana - Samurai
Spear - Dragoon
Axe - Berserker
Rod - Black Mage
Staff - White Mage
Throwing - Ninja
Combat/Melee - Monk
Instrument - Bard
Knife - Ninja
Shield - Knight
Bracers - Bard
Gauntlets - Samurai
Hat - Thief
Hair Ornament - White Mage
Helm - Berserker
Ribbon - Dancer
Cloth - Monk
Robe - Black Mage
Light Armor- Dragoon
Heavy Armor - Warrior
Mechanical Armor - Engineer
Screenshots for references, ignore the first two in picture 1 obviously:
i93.photobucket.com/album.../PSP/DDFF/shop_prof_1.png
i93.photobucket.com/album.../PSP/DDFF/shop_prof_2.png
i93.photobucket.com/album.../PSP/DDFF/shop_prof_3.png
Class Lores
Warrior
Thief
Knight
Dragoon
Berserker
Monk
Samurai
Bard
White Mage
Black Mage
Ninja
Dancer
Engineer
i93.photobucket.com/album.../PSP/DDFF/lore_list_1.png
i93.photobucket.com/album.../PSP/DDFF/lore_list_2.png
Section Credits
Unknown_PC (The whole section)
[3.5] Summons
In this menu, you're allowed equip summons. You're only allowed a certain amount at a time, and each summon activates at a specific time (Ex: when you “Break” your opponent or use an HP Attack.) Then of course there's manual which allows you summon them simply by pressing R + O during battle.
I've removed the list of summons, because Dissipedia has a better list. Check'em out.
dissidia.wikia.com/wiki/Summons
Darksun45230
Posted 2/4/2009 1:53:29 PM
message detail [3.6] EX Menu
EX Menu supplies the player with information concerning his EX Mode, EX Burst and his EX Bonus.
Around the map, certain items appear called EX-Cores. This fills up your EX meter. There are three types of EX cores. One-winged, Two-winged, and Four-winged. One-winged only fills about half a meter, Two-winged fills it almost completely, while Four-winged completely fills it.
When full, you can choose to shift into a state called EX-Mode via R + Square. This special mode increases the power of your character as well as provide EX-Bonuses. Which are basically special abilities that come with the mode.
When you use an HP Attack, you're given the chance to perform an EX-Burst. This special attack requires you to mash buttons, press them in tandem, or even rotate the joystick. Damage is dependent on how much Brave is stolen from the foe during the Burst. So if you're Brave is low, chances are you won't kill your opponent.
[3.7] Battle Rise
Battle Rise items are accessories that double as material items for trading at the shop. Right before a match, you can view which Battle Rise you can obtain (if any); each item will have a sword icon (the condition), the name of the item, and the percentage chance of obtaining it.
Conditions (seen so far):
Sword with BRK - Reduce your opponent's Brave past 0 to put them in "Break" status
Sword with Square icon - Connect with HP attacks
Sword with EX - Connect with an Ex Burst
Sword with BG - Slam your opponent into stage obstacles, walls, floors,etc.
Every time you fulfill the condition, you have a chance to obtain that item according to the percentage. Say for example, there was a an item with a BRK icon with 5.2%. Now every time you Break your opponent there's a 5.2% of getting said item. When you acquire the item, it will appear on the upper left screen and once more after the battle.
The Battle Rise menu lists the characters, the items, the conditions, the level requirements and the percentages. Because of the level requirements certain items cannot obtained until your opponent is around that level. After obtaining a character's Battle Rise item, you'll unlock their Battle Rise item for next tier. Meaning it will be at a higher level.
With each new item the shop will usually receive an update for Trade items. This is the only way to obtain certain equipment (including the ultimate gear for characters who have reached Level 100.) To unlock the Villains Battle Rise Items, you have to obtain at one Battle Rise Item from their respective heroes. You have to unlock the item in the Battle Rise menu in order to make it obtainable, otherwise no matter how many times you fight a character, they won't drop it.
In the PP Catalog, under the ECT tab there are two options on the top, “Increase Item Drop Rate” (30 PP) and “Increase Battle Rise percentage” (30 PP) which should help those hunting.
Section Credits
The above was written by Raiyoko. Note though, that I had to edit for shorter length.
[3.8] Missions
While not the missions you're used to in Crisis Core, Missions reward you for achieving certain things. For example, accumulating over two million Brave Points. You're rewarded an item for achieving said goal. You can see both the mission and reward through this menu.
[3.9] Shop
The place where you buy starting equipment for you character. At first you may not be able to afford much. As you battle, you'll acquire Gil which allows you to buy more. In other words, it acts like a Shop in Final Fantasy. As time marches on, you can trade materials for advance equipment.
Darksun45230
Posted 2/4/2009 1:54:11 PM
message detail [3.10] Options
The following are listed as they in-game. Note that some are grayed out because they require you to unlock them first. Like Command Menu by having that character beat the story.
Battle Tutorial
Opens tutorial pictures sometimes shown before battle, or part of the story. You can scroll using the left or right to access the ones you've unlocked.
Camera Control
Gives you the option to switch between normal camera control or reverse. I assume it inverts the camera controls.
Camera Control Horizontal
Gives you the option to switch between normal camera control and reverse. Once again, I assume it inverts the camera controls.
Camera Movement
Changes it from Auto to Manual and back again.
Character Movement
Allows you change whether or not your character moves by Joystick or D-Pad.
Camera Movement Speed
Changes the speed of which your camera moves.
Movie Subtitles
Switches on or off movie subtitles.
Lock-On Cursor
Switches on or off the Lock-On Cursor.
Target Marker Cursor
Switches on or off the Targer Marker Cursor.
Battle Lock-On
Allows you to Lock-On your opponent at the start of battle.
Battle Length Type
Determines the Battle Length between shoot, long, and random.
Battle Information
Changes the battle information given to normal, beginner, or off.
Background, Special Effects, and Voice Volume
Allows you to change the volume of the background, special effects, and voice volume.
Battle Mode
Changes the battle mode to either Action or Command.
Event Skip All
Skips events during story mode.
Battle Replay
Battle Replay options.
Data Save
Allows you to shut off automatic saving. (Not sure about this.)
Data Install
Data Install works the same as a PS3 Disc to the PS3 system. Install a portion of the memory onto the hardware. What's the benefit? Faster loading times! And who doesn't want that? There are three increments of Data Install, 245 megabytes, 373 megabytes, and 528 megabytes. There may be differences in the US version, however I doubt they're going to be monumental.
When doing Memory Stick Install, the game displays Final Fantasy V theme. It happened to be the developers (Takeshi) favorite game. Players can press the L or R triggers to make Chocobo and Moogle shouts!
Section Credits
DragonKnightv2
[3.11] Play Plan? What is that?
Upon starting the game, you'll be asked your play plan. This determines what items you'll receive as bonuses. The list goes as follows.
First Option: A little.
Second Option: Casually.
Third Option: Every hour on the hour.
A little: Your Chocobo starts finding items after fifteen battles.
Casually: Your Chocobo starts finding items after thirty battles.
Every hour on the hour: Your Chocobo starts finding items after sixty battles.
The longer it takes, the better the loot. For example, you get the Chocobo Hair (+20% exp, 30% chance the accessory will break) accessory from the 15 battle one. From the 30 battle one, I've gotten Chocobo Feather (+50% exp, 30% chance to break.) The Chocobo is viewable via Quick Battle menu.
Section Credits
crocco us
PunchDuce
Darksun45230
Posted 2/4/2009 1:55:20 PM
message detail [3.12] How do I get more EXP?
Accessories like Chocobo Hair help. That and aligned the Calender with your favorite day. The thing that helps the most I believe is fighting higher level characters. Of course this serves as a problem, how can we defeat them if they're stronger? In truth, there is no way to overpower a higher level enemy. Which is why we manipulate their AI, specifically, Exdeath's.
What you'll need is to go under "System" in the PP Menu and buy "CPU LV" caps. These will allow you to fight stronger enemies. You may not be able to buy up to one-hundred, but buy as high as you can. Next, you're going to need Exdeath (500 PP) and enter Quick Play Mode.
You're going to want to pick a character with good HP Attacks (Terra's "Flood" attack is a good example.) Depending on which character you choose for this method depends on the ease you're going to have gaining experience. After setting Exdeath's level, CPU level, and behavior (I always set it to max) enter battle.
Because of the flaw in Exdeath's AI, it's extraordinarily easy to manipulate it so you remain unscathed. Because hit with an HP Attack means a OHKO. What we want to do use only HP Attacks to drain his health. Why? With most characters (maybe all) Exdeath counters with Teleport. Depending on how fast you're attack is, you can end up hitting him.
Now, you can slowly chip away at his HP until dead or until you mess up and die (I've done this many times.) The alternative is using Magic Pot. There are two kinds of Magic Pots, one that activates after recovering Brave, and one you use manually. Should Exdeath's Teleport attack collide with you, it'll put you into "Break Status." This will give Exdeath 9999 Brave (or around there.) Using Magic Pot will copy that Brave onto yours, manual or automatic. Allowing us to OHKO Exdeath!
The flaw in this, is that Exdeath will also be looking to expel his Brave. In this case, it's best to get the hell out of his way. If you manage to unleash an HP Attack though, you'll be surprised to find you can go from one to one-hundred in a single battle.
[3.13] Any character specific strategies with the Exdeath trick?
There are a few. Note though, that some are easier to perform then others.
Warrior of Light
Use Shield Attack just as Exdeath's Teleport ring reaches you.
Garland
Spam his Air HP Attack, or try to time his HP Ground Attack around Teleport.
Firion
Spam the Bow HP Attack from a distance.
Emperor
At level 19 you gain Starfall. Try to gain some distance from Exdeath before trying this out.
Onion Knight
Attempt his Spinning Attack at earlier levels. Then try the Onion Knight's Fireball.
Cloud of Darkness
Try to time her Air HP Attack (dark energy balls) in an enclosed area.
Bartz
Use Onion Knights Spin Attack (Air HP attack) near Exdeath. Later on, you can use Terra's Flood attack.
Exdeath
Use Delta Attack just as Exdeath's Teleport ring reaches you.
Terra
Spam her HP Attack Flood.
Kefka
Use his Air HP Attack (the spawning triangles) at a distance.
Cloud Strife
Simply use Braver at the correct distance to counter Exdeath's Teleport on the ground.
Sephiroth
Attempt to catch Exdeath with his starting HP Attack Yatou Issen (the ground move.)
Squall Leonhart
You can use Squall's Air HP Attack after Exdeath's teleport. Or you can wait and get Revolver Drive.
Ultimecia
Use her Air HP Attack to charge the giant sphere. Move towards Exdeath until he's hit, then unleash. It's a guaranteed hit.
Zidane
Use his default Air HP Attack. It's not very accurate.
Anonymous
Posted on 2009-12-10 09:29:34 Score: 0 (vote Up/Down) (Report as spam)
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Darksun45230
Posted 2/4/2009 1:48:55 PM
message detail Fore note: This is a large compilation of information gathered for the purpose of informing the viewers of GameFAQs. If you feel this FAQ meets to your standards as Sticky material, then click Message Detail and scroll down to Request Sticky Topic.
Please don't post until after I have finished!
Dissidia: Final Fantasy
PSP
Copyright (c) 2009; Thomas Gazay
TABLE OF CONTENTS
[1] Game Information
[1.1] Version History
[1.2] Staff
[1.3] What is Dissidia?
[1.4] Will this be ported to America/Europe?
[1.5] Will this be ported to the PS2/PS3?
[1.6] What does Dissidia mean?
[1.7] Will this game have Infrastructure?
[1.8] Are there characters from Final Fantasy XIII?
[2] Story Mode
[2.1] What is Story Mode?
[2.2] Which Story should I do first?
[2.3] How do I get more Destiny Points?
[2.4] What is a Rosetta Stone?
[2.5] What is the PP?
[2.6] How do I unlock...?
[2.7] What is Duel Colosseum?
[3] Quick Play Mode
[3.1] What is AP? How do I get more?
[3.2] What is the customize menu?
[3.3] Attack Abilities
[3.3.1] Brave & HP Attacks
[3.3.2] Abilities
[3.4] Equipment
[3.4.1] Proficiencies
[3.5] Summons
[3.6] EX Menu
[3.7] Battle Rise
[3.8] Missions
[3.9] Shop
[3.10] Options
[3.11] Play Plan? What is that?
[3.12] How do I get more EXP?
[3.13] Any character specific strategies with the Exdeath trick?
[3.14] What is Command Battle?
[3.15] What are “Another Forms?”
[4] Ad-hoc
[4.1] What is Ad-Hoc Mode?
[4.2] What are Artifacts?
[4.3] What are Friend Cards?
[4.4] What is Museum Mode?
[4.5] What's the replay feature?
[5] Battle and Character's
[5.1] What is battle like?
[5.1.1] Terrain
[5.1.2] Styles & Stats
[5.2] Who are the Heroes?
[5.2.1] Warrior of Light -- “All-Rounder”
[5.2.2] Firion -- “Weapon Specialist”
[5.2.3] Onion Knight -- “Magic or Sword”
[5.2.4] Cecil -- “Style Maker”
[5.2.5] Bartz -- “Utility Player”
[5.2.6] Terra -- “Magic Master”
[5.2.7] Cloud -- “Smash & Blow”
[5.2.8] Squall -- “Combo Master”
[5.2.9] Zidane -- “Air Master”
[5.2.10] Tidus -- “Dodge Attacker”
[5.3] Who are the villains?
[5.3.1] Garland -- “Opposite Standard”
[5.3.2] Emperor Mateus -- “Trap Master”
[5.3.3] Cloud of Darkness -- “Wave Cannon Master”
[5.3.4] Golbez -- “Double Action”
[5.3.5] Exdeath -- “Guard Counter”
[5.3.6] Kefka -- “Trick Star”
[5.3.7] Sephiroth -- “Blade Master”
[5.3.8] Ultimecia -- “Magic Shooter”
[5.3.9] Kuja -- “Range Master”
[5.3.10] Jecht -- “Ultimate In-fighter”
[5.4] Who are the Guest Characters?
[5.4.1] Shantotto -- “Level-Up Magic”
[5.4.2] Gabranth -- "Ex Judge Magister"
[6] Credits
[1] Game Information
[1.1] Version History
0.01 - Needs criticism.
0.10 - Last Updated: 2/23/2008; list has been changed.
0.20 – Last Updated: 08/12/08
0.25 – Last Updated: 08/13/08; small correction.
0.50 – Last Updated 10/16/08; added information from TGS.
0.55 – Last Updated 10/17/08; revised.
0.75 – Last Updated 11/20/08; added new trailer, new pics, and other additions.
0.95 – Last Updated 12/15/08; heavy changes, including character information, story mode, and more!
1.00 - Last Updated 12/20/08; even more changes including in-depth game-play.
1.30 - Last Updated 2/04/08; added Exdeath trick, and Duel Colosseum, big thanks to Unknown_PC.
[1.2] Staff:
(Game Director) Yosuke Shiokawa
(Character Designer) Tetsuya Nomura
(Title Logo Designer) Yoshitaka Amano
(Composer) Takeharu Ishimoto
[1.3] Links:
Official Site JPN: www.square-enix.co.jp/dissidia/
Official Site US: na.square-enix.com/dissidia/
Translation site: dissidia.wikia.com/wiki/Dissidia_Wiki_-_Dissipedia
Darksun45230
Posted 2/4/2009 1:49:21 PM
message detail [1.3] What is Dissidia?
Dissidia is a Fighting game by SE (Square-Enix) which will cast the heroes of your favorite Final Fantasy. It combines the elements of a three-dimensional fighter with the gameplay elements of a Final Fantasy title. The characters have their own stats, equipment, and customizable attacks.
The story is centered around a war between the gods Chaos and Cosmos. Each have summoned the heroes and villains of Final Fantasy's I – X. The story itself seems to revolve around the Crystal.
[1.4] Will this be ported to America/Europe?
Without a doubt. Square-Enix has a large fan-base. They have every reason to port and no reasons not to. It's that simple.
The US date has already been announced for mid-2009.
[1.5] Will this be ported to the PS2/PS3?
I am dead certain that Dissidia will never be ported to either. Looking for a reason to buy a PSP? This is it.
[1.6] What does Dissidia mean?
It's Latin for conflict or disagreement. Square-Enix loves the Latin tongue.
[1.7] Does this game have Infrastructure?
Sadly no. We will have Ad-Hoc though, which will allow us to participate in Ad-Hoc Parties via PS3 or Xlink Kai via WiFi Adapter.
Do not ask questions regarding Xlink Kai! If you have any questions about using Xlink please refer to their forum on their website.
Their site: www.teamxlink.co.uk/
[1.8] Are there characters from Final Fantasy XIII?
No, because it would affect what the players saw in Final Fantasy XIII, the characters were removed from Dissidia process.
Darksun45230
Posted 2/4/2009 1:50:15 PM
message detail [2] Story Mode
[2.1] What is Story Mode?
Story Mode (the first option) allows you to play as one of the ten heroes of Final Fantasy. This is of course, after you go through a short tutorial. Villains don't have their own story as they piggy-back off heroes story.
You'll traverse a chessboard similar to the License or Sphere grid system. In this, you'll be able to fight "monsters", and obtain treasure chests. Battles accumulate PP which is used to unlock various things. You will need Destiny Points to expand and move onto the next square.
Destiny Points (DP) are earned in battle. You need at least one DP to move onto another square. With these points it's possible to get to items laying adjacent across said board. Ergo, making DP collection important. Clear Bonuses are dependent on how many DP you have.
Along with Item Squares there is your pawn (obviously) a boss pawn (usually the opposing side) Impassable Squares (until certain conditions are met) and Skill Squares (where you can use spells like Cure.)
[2.2] Which Story should I do first?
The one with your favorite character of course. However, each character's story is surrounded with a difficulty level. Here's a quick list. The stars determine the difficulty from easiest to hardest.
One Star - Cecil and Cloud
Two Stars - Firion and Tidus
Three Stars - Squall and Zidane
Four Stars - Onion Knight and Bartz
Five Stars - Warrior of Light and Terra
As you can see Cecil and Cloud are easier then Terra and Warrior of Light.
[2.3] How do I get more Destiny Points?
The benefits of receiving Destiny Points allot you special bonuses like the Rosetta Stone. In order to acquire more DP, you have to complete one of the requirements during battle in Story Mode.
-- Break Brave Mode within 10 seconds of combat.
-- Go into Ex Mode within 10 seconds of combat.
-- Get a Critical Hit within 10 seconds of combat.
-- Achieve Victory within 10 seconds of combat.
-- “Charge” your enemy within 10 seconds of combat.
-- Win without getting hit an HP Attack.
-- Win without taking damage.
-- Make sure your opponent doesn't take an EX-Orb.
-- Simply, achieve victory.
Section Credits
dexter1984
[2.4] What is a Rosetta Stone?
A Rosetta Stone unlocks an extra accessory slot for your character. There are many ways on acquiring one, like accumulating Destiny Points (7 DP) and Blue/Red Chests. However, those are limited to one per story.
To use it, you must navigate the PP Menu to the ECT area. There you must purchase the Slot Plus option using your Rosetta Stone and 1000 Gil. This will increase the slot on your character. And later on in Duel Colosseum, you'll be able to trade Wind Stone, Water Stone, and Life Stone for Rosetta Stones.
Section Credits
theglow
Unknown_PC
[2.5] What is the PP?
PP are points act like Gil, except they allow you purchase special things. This includes, villains, alternate costumes, extra bonuses in battle, and more! Usually gaining 10 PP per battle, however Story Mode is usually the best method of acquiring it.
Darksun45230
Posted 2/4/2009 1:50:40 PM
message detail [2.6] How do I unlock...?
In order to unlock these modes, you must complete the story modes of each character. This will unlock “Shade/Shadow Impulse,” and four chapter sequence in which you fight all the villains. At the end of this, you'll fight one on one with Chaos himself. Defeating him will complete Story Mode and unlock the modes mentioned below.
In order to unlock Chaos, you must complete “Inward Chaos.” A mode which boasts all twenty characters overpowered, and finally Chaos once more. It is by far the most difficult mode in the game. You cannot play as Chaos.
In order to unlock Shantotto, you must complete Distant Glory (Hero Mode) where you fight all the heroes and finally ending with Shantotto.
In order to unlock Gabranth, you must complete Distant Glory (Villain Mode) where you fight all the villains and finally ending with Gabranth.
In order to unlock Duel Colosseum, you must beat Shade Impulse.
Section Credits
pieisthebest
[2.7] What is Duel Colosseum?
Duel Colosseum is a great way of leveling your Heroes and Villains after the story has been said and done. It is also a place to challenge yourself, while grabbing goodies along the way. After selecting your character you must select a level range. These go from 1 - 30, 31 - 60, 61 - 90, and 91 - 130. The higher the level range, the rarer the rewards won. The first two options come unlocked, however you'll need PP to unlock the higher levels. (3rd and 4th one of the System Tab in PP shop)
There are two different areas, the Job Cards, the enemy cards you select to fight. The enemy cards are limited to three spaces which decreases if you lose. By defeating these enemies we can something called "medals." Medals are used to unlock items only available in the Colosseum.
You're also dealt a set of Job Cards. These come with various effects, here is a list.
Active/Instant-effect Cards:
Monk: The next Battle Card will become the weakest.
Dragoon: Discard a card at the selection area. Dragoon card will appear again.
Summoner: Force cards on the next hand to be all Treasure or Job cards.
Samurai: Remove all boss cards from the selection area.
Mime: Becomes a random Job Card.
Passive Cards:
Blue Mage: Increases the appearance rate of Job cards.
White Mage: Restore all HP after battle.
Black Mage: Increases the appearance rate of rare Battle cards.
Thief: Increases the appearance rate of Treasure cards.
Knight: Increases card selection area by 1. Effect will be lost after losing a battle.
Ninja: Losing a battle will not cause the player to lose medals or Card Luck.
Red Mage: Cards at the selection area will not be discarded.
Time Mage: Increases card Luck by 1.
Ranger: Earn more medals after battle.
Mystic Knight: Card Luck becomes easier to raise.
Chemist: Deactivates all status effects. Status cards will also not show up.
Status Cards
Imp: Cancels all effects from other Job cards (Chemist can override this card)
Mini: HP will not recover after battle. (White Mage can override this card)
Pig: Cuts current medals by half.
Toad: Treasure cards will not appear.
Section Credits
Unknown_PC (provided list)
Darksun45230
Posted 2/4/2009 1:51:15 PM
message detail [2.8] What are the Stages?
There will be various stages scattered across Dissidia. These stages take after places found in other Final Fantasy's (for example, Northern Crater.) Other stages are unlock-able, however for the most part they seem to be the same map with added traps and environmental factors.
Final Fantasy I
-- Chaos Shrine
Final Fantasy II
-- Pandemonium
Final Fantasy III
-- World of Darkness
Final Fantasy IV
-- The Moon (Lunar Surface.)
Final Fantasy V
-- Dimensional Castle
Final Fantasy VI
-- Tower Ruins
Final Fantasy VII
-- Northern Crater
Final Fantasy VIII
-- Ultimecia's Castle
Final Fantasy IX
-- Crystal World
Final Fantasy X
-- Dream Zanarkand/Inside Sin
There are two others, Sanctuary of Order and End of Chaos. There are also unlock-able stages, while being the same area, the place now comes with "gimmick" traps. Examples include Poison panels, shifting structures, and so on.
Darksun45230
Posted 2/4/2009 1:51:54 PM
message detail [3] Quick Play Mode
Quick Play Mode allows you to combat any character of your choosing. The villains however need to be unlocked using PP (500 PP Per) and Alternate Costumes (300 PP Per.) This is also an excellent place to train your character for Ad-Hoc fights with friends or just experiment.
[3.1] What is AP? How do I get more?
In order to master skills you must gain AP while the abilities are equipped to your character. An easy way to do this, is simply equipping your character with the same ability on a different slot. So when you go into battle, and gain 3 AP, it will be applied to both assigned abilities.
A way to get more AP is by completing AP Chance. By performing well (like sending an opponent into Break status in the first five seconds of combat) you can gain extra AP.
Other ways of gaining AP are purchasing AP Up in the PP Shop, and wearing armor that doubles the AP intake. And of course the Calender method. By pressing Square on the main menu, you bring up the Calender. According to the date you've set on your PSP, you'll be able to receive bonuses on a certain day out of the week.
Section Credits
LukeStrife5
oOXBladeXOo
[3.2] What is the customize menu?
This can be accessed either in Story or Quick Play Mode. Virtually allowing you to change your character from the ground up. By allowing you to pick their attacks, equipment, and abilities, you can maximize your character's effectiveness in combat.
[3.3] Attack Abilities
[3.3.1] Brave & HP Attacks
You have the ability to either attack their HP with single hitting HP attacks or stealing their attack power, called Brave, and adding on to your own with combo-able Brave attacks. The more Brave you have, the more damage you give with HP Attacks. In short, it's the key to victory.
When your opponent has taken all of your brave away, you are put into a state that is called 'Break'. While in 'Break' your HP attacks do not inflict any damage to your enemy, however this mode doesn't last long.
This is how the initial Brave pool amount if found:
(Your HP + Enemy HP)/5 = Brave Pool amount
The normal set-up allows characters to equip six Brave Attacks and six HP Attacks. Three on the ground, and three in the air. Along with that are passive attributes like “Ground Guard” and “Air Guard” that allow you to block attacks. Adding a high level of customization and versatility throughout your playing experience.
Pro-Tip:
-- Brave can help control the tide of battle.
-- The less Brave you have, the less damage you do.
-- Hitting walls will do damage to you equal to half of your opponent's Brave Points.
-- Breaking your foe's Brave Status increases your own Bravery
-- Using HP Attacks drops bravery, encouraging players to plan their Bravery attacks.
-- Along with physical attacks, spells are apart of your move-set. They fall under HP and Brave categories as well.
-- When you are hurt by the environment (eg. fall into the lava in the Zanarkand stage) one fifth of your brave is taken from your overall brave and it is placed into the brave pool.
-- When you put your enemy into 'Break', the amount in the brave pool is added to your brave. Then it is reset. If it the Brave pool amount is over the amount of brave at the start of the fight, it will reset to the original amount.
Section Credits
Ps_ProX2
Darksun45230
Posted 2/4/2009 1:52:49 PM
message detail [3.3.2] Abilities
These are divided into Action (Active), Support (Passive), and Extra Abilities (Misc.)
Action abilities like “Aerial Guard” and “Ground Guard” allow you to guard against oncoming blows. Give you extra jumps, extra speed, allow you to parry and even dash multiple times in mid-air. In short, they are abilities you use in battle.
Support abilities are passive abilities that's effects are not often seen. Like Lock-On, allows you to lock onto your enemy, or EX Lock-On which allows you to lock onto an EX-Core when it appears on the battlefield.
Extra abilities are bonus abilities. Abilities like EX Critical Up, make it more likely to induce a critical hit while in EX Mode. Or Turn EXP into HP which changes acquired experience into HP.
[3.4] Equipment
Equipment comes in five forms, weapon, gloves/armlet/bracer, helmet/hat, torso armor, and accessories which has it's own section. Starting equipment can be bought from the Shop Menu in customize menu as well. However as you move on, you'll find that in order to get the best equipment you must acquire materials to trade into shops. Some equipment provide extra benefits like doubling the acquired AP.
Accessories are equip-able three at a time, but can be extended via Rosetta Stone. Accessories provide extra benefits like increasing the amount your EX Gauge fills.
Section Credits
CloudXSoldier
[3.4.1] Proficiencies
Proficiencies are requirements to equip different weapons and equipment. Equipment your character normally wouldn't be able to equip, like swords and armor. Later on the "ECT" Tab unlocks these proficiencies. Here is a list of proficiencies and the required Lore item in the order seen:
Proficiencies
Sword - Warrior Lore
Dagger - Thief Lore
Great Sword - Knight Lore
Katana - Samurai
Spear - Dragoon
Axe - Berserker
Rod - Black Mage
Staff - White Mage
Throwing - Ninja
Combat/Melee - Monk
Instrument - Bard
Knife - Ninja
Shield - Knight
Bracers - Bard
Gauntlets - Samurai
Hat - Thief
Hair Ornament - White Mage
Helm - Berserker
Ribbon - Dancer
Cloth - Monk
Robe - Black Mage
Light Armor- Dragoon
Heavy Armor - Warrior
Mechanical Armor - Engineer
Screenshots for references, ignore the first two in picture 1 obviously:
i93.photobucket.com/album.../PSP/DDFF/shop_prof_1.png
i93.photobucket.com/album.../PSP/DDFF/shop_prof_2.png
i93.photobucket.com/album.../PSP/DDFF/shop_prof_3.png
Class Lores
Warrior
Thief
Knight
Dragoon
Berserker
Monk
Samurai
Bard
White Mage
Black Mage
Ninja
Dancer
Engineer
i93.photobucket.com/album.../PSP/DDFF/lore_list_1.png
i93.photobucket.com/album.../PSP/DDFF/lore_list_2.png
Section Credits
Unknown_PC (The whole section)
[3.5] Summons
In this menu, you're allowed equip summons. You're only allowed a certain amount at a time, and each summon activates at a specific time (Ex: when you “Break” your opponent or use an HP Attack.) Then of course there's manual which allows you summon them simply by pressing R + O during battle.
I've removed the list of summons, because Dissipedia has a better list. Check'em out.
dissidia.wikia.com/wiki/Summons
Darksun45230
Posted 2/4/2009 1:53:29 PM
message detail [3.6] EX Menu
EX Menu supplies the player with information concerning his EX Mode, EX Burst and his EX Bonus.
Around the map, certain items appear called EX-Cores. This fills up your EX meter. There are three types of EX cores. One-winged, Two-winged, and Four-winged. One-winged only fills about half a meter, Two-winged fills it almost completely, while Four-winged completely fills it.
When full, you can choose to shift into a state called EX-Mode via R + Square. This special mode increases the power of your character as well as provide EX-Bonuses. Which are basically special abilities that come with the mode.
When you use an HP Attack, you're given the chance to perform an EX-Burst. This special attack requires you to mash buttons, press them in tandem, or even rotate the joystick. Damage is dependent on how much Brave is stolen from the foe during the Burst. So if you're Brave is low, chances are you won't kill your opponent.
[3.7] Battle Rise
Battle Rise items are accessories that double as material items for trading at the shop. Right before a match, you can view which Battle Rise you can obtain (if any); each item will have a sword icon (the condition), the name of the item, and the percentage chance of obtaining it.
Conditions (seen so far):
Sword with BRK - Reduce your opponent's Brave past 0 to put them in "Break" status
Sword with Square icon - Connect with HP attacks
Sword with EX - Connect with an Ex Burst
Sword with BG - Slam your opponent into stage obstacles, walls, floors,etc.
Every time you fulfill the condition, you have a chance to obtain that item according to the percentage. Say for example, there was a an item with a BRK icon with 5.2%. Now every time you Break your opponent there's a 5.2% of getting said item. When you acquire the item, it will appear on the upper left screen and once more after the battle.
The Battle Rise menu lists the characters, the items, the conditions, the level requirements and the percentages. Because of the level requirements certain items cannot obtained until your opponent is around that level. After obtaining a character's Battle Rise item, you'll unlock their Battle Rise item for next tier. Meaning it will be at a higher level.
With each new item the shop will usually receive an update for Trade items. This is the only way to obtain certain equipment (including the ultimate gear for characters who have reached Level 100.) To unlock the Villains Battle Rise Items, you have to obtain at one Battle Rise Item from their respective heroes. You have to unlock the item in the Battle Rise menu in order to make it obtainable, otherwise no matter how many times you fight a character, they won't drop it.
In the PP Catalog, under the ECT tab there are two options on the top, “Increase Item Drop Rate” (30 PP) and “Increase Battle Rise percentage” (30 PP) which should help those hunting.
Section Credits
The above was written by Raiyoko. Note though, that I had to edit for shorter length.
[3.8] Missions
While not the missions you're used to in Crisis Core, Missions reward you for achieving certain things. For example, accumulating over two million Brave Points. You're rewarded an item for achieving said goal. You can see both the mission and reward through this menu.
[3.9] Shop
The place where you buy starting equipment for you character. At first you may not be able to afford much. As you battle, you'll acquire Gil which allows you to buy more. In other words, it acts like a Shop in Final Fantasy. As time marches on, you can trade materials for advance equipment.
Darksun45230
Posted 2/4/2009 1:54:11 PM
message detail [3.10] Options
The following are listed as they in-game. Note that some are grayed out because they require you to unlock them first. Like Command Menu by having that character beat the story.
Battle Tutorial
Opens tutorial pictures sometimes shown before battle, or part of the story. You can scroll using the left or right to access the ones you've unlocked.
Camera Control
Gives you the option to switch between normal camera control or reverse. I assume it inverts the camera controls.
Camera Control Horizontal
Gives you the option to switch between normal camera control and reverse. Once again, I assume it inverts the camera controls.
Camera Movement
Changes it from Auto to Manual and back again.
Character Movement
Allows you change whether or not your character moves by Joystick or D-Pad.
Camera Movement Speed
Changes the speed of which your camera moves.
Movie Subtitles
Switches on or off movie subtitles.
Lock-On Cursor
Switches on or off the Lock-On Cursor.
Target Marker Cursor
Switches on or off the Targer Marker Cursor.
Battle Lock-On
Allows you to Lock-On your opponent at the start of battle.
Battle Length Type
Determines the Battle Length between shoot, long, and random.
Battle Information
Changes the battle information given to normal, beginner, or off.
Background, Special Effects, and Voice Volume
Allows you to change the volume of the background, special effects, and voice volume.
Battle Mode
Changes the battle mode to either Action or Command.
Event Skip All
Skips events during story mode.
Battle Replay
Battle Replay options.
Data Save
Allows you to shut off automatic saving. (Not sure about this.)
Data Install
Data Install works the same as a PS3 Disc to the PS3 system. Install a portion of the memory onto the hardware. What's the benefit? Faster loading times! And who doesn't want that? There are three increments of Data Install, 245 megabytes, 373 megabytes, and 528 megabytes. There may be differences in the US version, however I doubt they're going to be monumental.
When doing Memory Stick Install, the game displays Final Fantasy V theme. It happened to be the developers (Takeshi) favorite game. Players can press the L or R triggers to make Chocobo and Moogle shouts!
Section Credits
DragonKnightv2
[3.11] Play Plan? What is that?
Upon starting the game, you'll be asked your play plan. This determines what items you'll receive as bonuses. The list goes as follows.
First Option: A little.
Second Option: Casually.
Third Option: Every hour on the hour.
A little: Your Chocobo starts finding items after fifteen battles.
Casually: Your Chocobo starts finding items after thirty battles.
Every hour on the hour: Your Chocobo starts finding items after sixty battles.
The longer it takes, the better the loot. For example, you get the Chocobo Hair (+20% exp, 30% chance the accessory will break) accessory from the 15 battle one. From the 30 battle one, I've gotten Chocobo Feather (+50% exp, 30% chance to break.) The Chocobo is viewable via Quick Battle menu.
Section Credits
crocco us
PunchDuce
Darksun45230
Posted 2/4/2009 1:55:20 PM
message detail [3.12] How do I get more EXP?
Accessories like Chocobo Hair help. That and aligned the Calender with your favorite day. The thing that helps the most I believe is fighting higher level characters. Of course this serves as a problem, how can we defeat them if they're stronger? In truth, there is no way to overpower a higher level enemy. Which is why we manipulate their AI, specifically, Exdeath's.
What you'll need is to go under "System" in the PP Menu and buy "CPU LV" caps. These will allow you to fight stronger enemies. You may not be able to buy up to one-hundred, but buy as high as you can. Next, you're going to need Exdeath (500 PP) and enter Quick Play Mode.
You're going to want to pick a character with good HP Attacks (Terra's "Flood" attack is a good example.) Depending on which character you choose for this method depends on the ease you're going to have gaining experience. After setting Exdeath's level, CPU level, and behavior (I always set it to max) enter battle.
Because of the flaw in Exdeath's AI, it's extraordinarily easy to manipulate it so you remain unscathed. Because hit with an HP Attack means a OHKO. What we want to do use only HP Attacks to drain his health. Why? With most characters (maybe all) Exdeath counters with Teleport. Depending on how fast you're attack is, you can end up hitting him.
Now, you can slowly chip away at his HP until dead or until you mess up and die (I've done this many times.) The alternative is using Magic Pot. There are two kinds of Magic Pots, one that activates after recovering Brave, and one you use manually. Should Exdeath's Teleport attack collide with you, it'll put you into "Break Status." This will give Exdeath 9999 Brave (or around there.) Using Magic Pot will copy that Brave onto yours, manual or automatic. Allowing us to OHKO Exdeath!
The flaw in this, is that Exdeath will also be looking to expel his Brave. In this case, it's best to get the hell out of his way. If you manage to unleash an HP Attack though, you'll be surprised to find you can go from one to one-hundred in a single battle.
[3.13] Any character specific strategies with the Exdeath trick?
There are a few. Note though, that some are easier to perform then others.
Warrior of Light
Use Shield Attack just as Exdeath's Teleport ring reaches you.
Garland
Spam his Air HP Attack, or try to time his HP Ground Attack around Teleport.
Firion
Spam the Bow HP Attack from a distance.
Emperor
At level 19 you gain Starfall. Try to gain some distance from Exdeath before trying this out.
Onion Knight
Attempt his Spinning Attack at earlier levels. Then try the Onion Knight's Fireball.
Cloud of Darkness
Try to time her Air HP Attack (dark energy balls) in an enclosed area.
Bartz
Use Onion Knights Spin Attack (Air HP attack) near Exdeath. Later on, you can use Terra's Flood attack.
Exdeath
Use Delta Attack just as Exdeath's Teleport ring reaches you.
Terra
Spam her HP Attack Flood.
Kefka
Use his Air HP Attack (the spawning triangles) at a distance.
Cloud Strife
Simply use Braver at the correct distance to counter Exdeath's Teleport on the ground.
Sephiroth
Attempt to catch Exdeath with his starting HP Attack Yatou Issen (the ground move.)
Squall Leonhart
You can use Squall's Air HP Attack after Exdeath's teleport. Or you can wait and get Revolver Drive.
Ultimecia
Use her Air HP Attack to charge the giant sphere. Move towards Exdeath until he's hit, then unleash. It's a guaranteed hit.
Zidane
Use his default Air HP Attack. It's not very accurate.~Read Before Posting~ Ver. 1.30
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Darksun45230
Posted 2/4/2009 1:48:55 PM
message detail Fore note: This is a large compilation of information gathered for the purpose of informing the viewers of GameFAQs. If you feel this FAQ meets to your standards as Sticky material, then click Message Detail and scroll down to Request Sticky Topic.
Please don't post until after I have finished!
Dissidia: Final Fantasy
PSP
Copyright (c) 2009; Thomas Gazay
TABLE OF CONTENTS
[1] Game Information
[1.1] Version History
[1.2] Staff
[1.3] What is Dissidia?
[1.4] Will this be ported to America/Europe?
[1.5] Will this be ported to the PS2/PS3?
[1.6] What does Dissidia mean?
[1.7] Will this game have Infrastructure?
[1.8] Are there characters from Final Fantasy XIII?
[2] Story Mode
[2.1] What is Story Mode?
[2.2] Which Story should I do first?
[2.3] How do I get more Destiny Points?
[2.4] What is a Rosetta Stone?
[2.5] What is the PP?
[2.6] How do I unlock...?
[2.7] What is Duel Colosseum?
[3] Quick Play Mode
[3.1] What is AP? How do I get more?
[3.2] What is the customize menu?
[3.3] Attack Abilities
[3.3.1] Brave & HP Attacks
[3.3.2] Abilities
[3.4] Equipment
[3.4.1] Proficiencies
[3.5] Summons
[3.6] EX Menu
[3.7] Battle Rise
[3.8] Missions
[3.9] Shop
[3.10] Options
[3.11] Play Plan? What is that?
[3.12] How do I get more EXP?
[3.13] Any character specific strategies with the Exdeath trick?
[3.14] What is Command Battle?
[3.15] What are “Another Forms?”
[4] Ad-hoc
[4.1] What is Ad-Hoc Mode?
[4.2] What are Artifacts?
[4.3] What are Friend Cards?
[4.4] What is Museum Mode?
[4.5] What's the replay feature?
[5] Battle and Character's
[5.1] What is battle like?
[5.1.1] Terrain
[5.1.2] Styles & Stats
[5.2] Who are the Heroes?
[5.2.1] Warrior of Light -- “All-Rounder”
[5.2.2] Firion -- “Weapon Specialist”
[5.2.3] Onion Knight -- “Magic or Sword”
[5.2.4] Cecil -- “Style Maker”
[5.2.5] Bartz -- “Utility Player”
[5.2.6] Terra -- “Magic Master”
[5.2.7] Cloud -- “Smash & Blow”
[5.2.8] Squall -- “Combo Master”
[5.2.9] Zidane -- “Air Master”
[5.2.10] Tidus -- “Dodge Attacker”
[5.3] Who are the villains?
[5.3.1] Garland -- “Opposite Standard”
[5.3.2] Emperor Mateus -- “Trap Master”
[5.3.3] Cloud of Darkness -- “Wave Cannon Master”
[5.3.4] Golbez -- “Double Action”
[5.3.5] Exdeath -- “Guard Counter”
[5.3.6] Kefka -- “Trick Star”
[5.3.7] Sephiroth -- “Blade Master”
[5.3.8] Ultimecia -- “Magic Shooter”
[5.3.9] Kuja -- “Range Master”
[5.3.10] Jecht -- “Ultimate In-fighter”
[5.4] Who are the Guest Characters?
[5.4.1] Shantotto -- “Level-Up Magic”
[5.4.2] Gabranth -- "Ex Judge Magister"
[6] Credits
[1] Game Information
[1.1] Version History
0.01 - Needs criticism.
0.10 - Last Updated: 2/23/2008; list has been changed.
0.20 – Last Updated: 08/12/08
0.25 – Last Updated: 08/13/08; small correction.
0.50 – Last Updated 10/16/08; added information from TGS.
0.55 – Last Updated 10/17/08; revised.
0.75 – Last Updated 11/20/08; added new trailer, new pics, and other additions.
0.95 – Last Updated 12/15/08; heavy changes, including character information, story mode, and more!
1.00 - Last Updated 12/20/08; even more changes including in-depth game-play.
1.30 - Last Updated 2/04/08; added Exdeath trick, and Duel Colosseum, big thanks to Unknown_PC.
[1.2] Staff:
(Game Director) Yosuke Shiokawa
(Character Designer) Tetsuya Nomura
(Title Logo Designer) Yoshitaka Amano
(Composer) Takeharu Ishimoto
[1.3] Links:
Official Site JPN: www.square-enix.co.jp/dissidia/
Official Site US: na.square-enix.com/dissidia/
Translation site: dissidia.wikia.com/wiki/Dissidia_Wiki_-_Dissipedia
Darksun45230
Posted 2/4/2009 1:49:21 PM
message detail [1.3] What is Dissidia?
Dissidia is a Fighting game by SE (Square-Enix) which will cast the heroes of your favorite Final Fantasy. It combines the elements of a three-dimensional fighter with the gameplay elements of a Final Fantasy title. The characters have their own stats, equipment, and customizable attacks.
The story is centered around a war between the gods Chaos and Cosmos. Each have summoned the heroes and villains of Final Fantasy's I – X. The story itself see
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